Publikasi S3 Teknologi Pendidikan

Year Title Description Publisher Author(s)
2021 The Effect of STEAM-Robotics on Science Subjects on Students' Ability to Solve Problems
The development of the industrial and social revolutions today demands an increase in the quality of human resources who appear as intelligent humans and are able to solve problems. This study aims to determine the effect of the STEAM-Robotics approach in science learning on students' ability to solve problems. So it is hoped that STEAM-Robotics can make students find innovative solutions to real problems and convey them well. This study used an experimental research design, pretest-posttest control group design with one type of treatment. Methods of data collection are done using observation and performance tests. This research was conducted on 81 grade VII students with two T-test analyses, namely the pretest and post-test results of the experimental and control groups. The results showed that the STEAM-Robotics approach in science subjects affected students' problem-solving ability.
AL-ISHLAH: Jurnal Pendidikan 13 (3), 3061-3070, 2021
2021 Pengaruh penerapan strategi Pq4R menggunakan media flip book terhadap hasil belajar IPS siswa kelas V SD di era pandemi
Penelitian ini bertujuan menerapkan strategi PQ4R dengan media flip book IPS terhadap siswa kelas 5 SDN Geluran 1 dalam pembelajaran daring. Hal ini dilakukan dalam rangka meningkatkan hasil belajar siswa selama pembelajaran melalui daring yang kurang interaktif akibat pandemi Covid-19. Metode penelitian ini menggunakan pretest-posttest control group design. Hasil penelitian ini adalah sebagai berikut:(1) Aktivitas pembelajaran dengan penerapan strategi PQ4R melalui media flip book terdapat dua aktivitas yaitu aktivitas guru diperoleh hasil sebesar 86, 25% dapat dikategorikan baik sekali dan untuk aktivitas siswa diperoleh sebesar 84% dengan kategori baik sekali.(2) Respon siswa terhadap penerapan strategi PQ4R melalui media flip book terhadap hasil belajar IPS di kelas V terdapat pesentase sebesar 73% dapat dikategorikan baik.(3) Penerapan strategi PQ4R melalui media flip book terhadap hasil belajar IPS pada kelas 5 pada sampel sejenis, yakni kelompok eksperimen terdapat thitung> ttabel atau 33,609> 1,708. Sedangkan hasil belajar dengan data beda jenis, yaitu kelompok eksperimen dan kelompok kontrol memperoleh thitung sebesar 2,262 dan ttabel sebesar 2,000, maka thitung> ttabel. Dengan kata lain, Ha diterima dan Ho ditolak. Dengan demikian dapat disimpulkan bahwa penerapan PQ4R menggunakan media flip book sangat berpengaruh baik terhadap hasil belajar mata pelajaran IPS siswa kelas 5 SDN Geluran 1 Kecamatan Taman Kabupaten Sidoarjo.
Autentik: Jurnal Pengembangan Pendidikan Dasar 5 (2), 111-125, 2021
2021 Pengembangan dan Validasi Perangkat Pembelajaran Berbasis Problem Based Learning untuk Meningkatkan Keterampilan Berpikir Kreatif Siswa Sekolah Dasar
Penelitian ini bertujuan untuk menghasilkan perangkat pembelajaran berbasis model Problem Based Learning (PBL) yang layak digunakan untuk meningkatkan keterampilan berpikir kreatif siswa kelas IV Sekolah Dasar. Perangkat pembelajaran meliputi Rencana Pelaksanaan Pembelajaran (RPP), Lembar Kegiatan Siswa (LKS), dan instrumen tes keterampilan berpikir kreatif. Metode pengembangan produk penelitian ini berdasarkan tahapan four-D (Define, Design, Development, Dissaminate). Data penelitian meliputi tiga hal yakni hasil validitas, kepraktisan, dan keefektifan perangkat pembelajaran. Validitas mencakup validitas isi dan konstruk yang diperoleh dari penilaian dua pakar. Kepraktisan perangkat pembelajaran disusun berdasarkan data uji terbatas dan uji lapangan. Sedangkan keefektifan dari perangkat pembelajaran dilihat dari hasil aktivitas dan respon siswa. Produk diujicobakan pada siswa kelas IV Sekolah Dasar pada materi IPA. Hasil penelitian menunjukkan hasil uji validitas dengan kategori valid, keterlaksanaan pembelajaran dengan kategori sangat baik, Aktivitas siswa dengan kategori sangat tinggi, respon siswa dengan kategori sangat baik. Secara keseluruhan disimpulkan bahwa perangkat pembelajaran berbasis model PBL dinyatakan layak digunakan dalam pembelajaran IPA untuk meningkatkan keterampilan berpikir kreatif siswa
Jurnal Basicedu 5 (4), 2685-2690, 2021
2021 FEASIBILITY OF DAYAK BAKUMPAI COMMUNITY COSMOLOGICAL REFLECTION MODULE
This study aims to compile teaching materials in the form of modules on local culture courses through the analysis of the structure and meaning of ancient Minangkabau manuscripts. This research is a development research. Research and development models adapted from ADDIE.(1) Research begins by carrying out preliminary observations to look for research findings related to the state of local cultural teaching materials as the product to be compiled.(2) Product development based on research findings, namely analyzing materials about the cosmological reflection of the Bakumpai Dayak people.(3) Conducting field tests on teaching material products in the form of a cosmology reflection module for the Dayak Bakumpai community.(4) Carry out improvements on the suggestions of the material validator and media validator based on the validation results.(5) Furthermore, conducting product trials for students. Information on the results of development research in the form of module validity percentages is obtained based on information from the validator and assumptions obtained based on the validation of material experts and media experts, as well as trials on students that have been carried out. Based on the validation, it can be concluded that the cosmology reflection module of the Dayak Bakumpai people is very feasible and very valid for use in local culture courses.
Annals of the Romanian Society for Cell Biology, 13203-13216, 2021
2021 Pengaruh Media Video Terhadap Motivasi & Hasil Belajar Kognitif Siswa Pada Mata Pelajaran Dasar-Dasar Konstruksi Bangunan X-DPIB SMK Negeri 2 Surabaya
Kurangnya penggunaan media pembelajaran inovatif dalam kelas membuat siswa menjadi sangat terpaku dan kurang terbuka wawasan. Hal tersebut membuat siswa terlihat kurang termotivasi, jenuh, dan kurang memperhatikan instruksi guru. Melihat kondisi tersebut, dapat dipastikan semangat belajar menurun. Menurunnya semangat belajar seseorang akan berpengaruh pada hasil belajarnya. Penelitian ini bertujuan untuk mengetahui pengaruh Pengaruh Media Video Terhadap Motivasi & Hasil Belajar Kohnitif Siswa Pada Mata Pelajaran Dasar–Dasar Konstruksi Bangunan. Penelitian ini merupakan penelitian Quasi Eksperimental Design dengan model Nonequivalent Control Group Design. Teknik pengumpulan data menggunakan metode Interview dan Kuesioner. Data dianalisis menggunakan Uji Independent Samples T-Test. Berdasarkan hasil Uji Independent Samples T-test, diketahui nilai Pre-Motivasi 1 0,676> 0, 05 dan Pre-Motivasi 2 0,060> 0, 05. Artinya, terbukti tidak ada perbedaan motivasi yang signifikan. Selanjutnya, Nilai Motivasi 1 0,049< 0, 05 dan Motivasi 2 0,043< 0, 05. Artinya, terbukti ada perbedaan motivasi yang signifikan. Sedangkan untuk analisis hasil belajar kognitif diketahui nilai Pre-test 1 0,154> 0, 05 dan nilai Pre-test 2 0,083> 0, 05. Artinya, terbukti tidak ada perbedaan yang signifikan. Selanjutnya berdasarkan analisis hasil belajar kognitif Post-test 1 0,003< 0, 05 dan Post-test 2 0,006< 0, 05. Artinya, terbukti ada perbedaan yang signifikan.
Educate: Jurnal Teknologi Pendidikan 6 (2), 09-19, 2021
2021 Metacognitive Strategy and Science Problem-Solving Abilities in Elementary School Students
This research aimed to analyze the effect of metacognitive strategies on elementary school students' problemsolving abilities. This research used an experimental method with a quasi-experimental type of research by comparing two groups, namely the groups taught with metacognitive strategies and non-metacognitive strategies. The research subjects consisted of 100 fifth-grade students of elementary school. They were divided into 50 students in the metacognitive strategy group and 50 students in the non-metacognitive strategy group. The analytical technique was used to compare the two groups statistically. The research results showed differences in problem-solving that were taught by using metacognitive strategies and non-metacognitive strategies. Non-metacognitive strategies were better in problem-solving than metacognitive strategies. Problem-solving that had been done in learning was only focused on results. In conclusion, elementary school students needed assistance in the learning process to monitor their knowledge by providing feedback.
International Journal of Social Science and Human Research 4 (9), 2571-2574, 2021
2021 PENGEMBANGAN MULTIMEDIA INTERAKTIF PADA MATA PELAJARAN BAHASA INGGRIS MATERI DESCRIPTIVE TEXT DI SMK NEGERI 1 JOMBANG
Tujuan dilakukannya penelitian pengembangan ini adalah untuk menghasilkan produk berupa multimedia interaktif yang layak digunakan pada pembelajaran Bahasa Inggris materi Descriptive Text kelas X di SMK Negeri 1 Jombang. Jenis pengembangan penelitian yang digunakan adalah model ADDIE
Jurnal……….. Volume…. Nomor….. Tahun 1, 7, 2021
2021 Pengaruh Project-Based Online Learning Terhadap Visual Literacy Skill Siswa SMK Jurusan Multimedia
Penelitian dilakukan dengan berdasar pada permasalahan yang muncul yaitu rendahnya visua literacy skill siswa SMK jurusan multimedia. Yang mana idealnya siswa SMK urusan multimedia memiliki visual literacy skill yang tinggi, sebagai bentuk kemampuan penunjang mereka dalam membuat dan mengembangkan sebuah media. Oleh sebab itu, dalam penelitian ini dilakukan uji coba untuk meningkatkan visual literacy skill siswa dengan memanfaatkan model pembelajaran project-based online learning. Sehingga penelitian ini dilakukan dengan tujuan untuk mengetahui pengaruh model pembelajaran project-based online learning terhadap visual literacy skill siswa SMK jurusan multimedia. Dengan desain penelitian eksperimen dan analisis data menggunakan independent sample t-test diperoleh hasil adanya perbedaan yang signifikan antara nilai kelas kontrol dengan kelas eksperimen. Dengan demikian disimpulkan bahwa terdapat pengaruh model pembelajaran project-based online learning terhadap visual literacy skill siswa SMK jurusan multimedia.
JURNAL PENDIDIKAN GLASSER 5 (2), 59-68, 2021
2021 Learning Society in Accelerating the Increase of English Understanding and Communicating at Mahesa Putri English Camp
Camp is one form of non-formal education that is used as a place to live while undergoing language courses. This study is generally aimed at determining the learning society in accelerating the improvement of understanding skills and communication skills in a camp-based English course for students in Mahesa Putri Camp in English Village. The purpose of this study is to determine the role of camp as an enhancer of understanding ability, and the role of camp as an acceleration of communication patterns. The research method used is descriptive qualitative which describes something objectively, based on data analysis conducted at the time of data collection and after data collection. Data collection techniques used were observation, interviews and documentation. In this study, the subjects of the study were managers, tutors and students at Mahesa Putri Camp English Village Pare, Kediri. From the results of the study, it was found that the students experienced an increase in understanding of learning and motivation from activities in the campThe importance of this research to provide and understanding of the existence of camp provides an acceleration in learning english.
Journal of Nonformal Education 7 (1), 39-46, 2021
2021 Beam Center Learning Model Improves Children's Cognitive and Language Development
The learning model applied by the teacher in learning that is not suitable will affect student learning outcomes. It makes the teacher must pay attention to the learning model used. This study aims to analyze the beam center learning model on the cognitive and language development of early childhood. This type of research uses an experiment with a quantitative approach. The sample in this study was 100 early childhood. Data were collected through observation and documentation techniques. The instrument used in collecting data is a questionnaire. The data analysis technique in this study used nonparametric-parametric statistics, namely the Kruskal Wallis test. The results showed an effect of the beam center learning model on the cognitive development of group A children. Statistically, the significant level value of p= 0.07 was less than 5%. The effect of the learning beam center model on the language development of group A children is statistically significant level value p= 0.07 less than 5%—development of keywords that the beam center is a learning model on cognitive and language. Teachers can use the beam center learning model to improve cognitive and language development in students.
Jurnal Imiah Pendidikan dan Pembelajaran 5 (3), 399-407, 2021