Publikasi S1 Teknologi Pendidikan

Year Title Description Publisher Author(s)
2020 Development of moodle-based content learning system in MKDK student development subjects at LPTK in Indonesia
Learning in the industrial revolution era 4.0 and the Covid 19 pandemic period shifted towards digital and online learning. This research aims to analyze the Basic Educational Course (MKDK) elearning product for Student Development that was developed. The method used is mixed method research, qualitative and quantitative mixture. The development of e-learning products uses the Borg and Gall method, while validity and practicality are carried out by questionnaire analysis to respondents online. The instruments for product development and testing have been declared valid by Expert, both in content, design and IT. Based on data from respondents (n= 40), MKDK e-learning products have a high acceptability (3.84) and are appropriate to use. From the aspect of e-learning that was examined, the material portion or content substance had the highest yield, 4,215. Meanwhile, the evaluation aspect received the …
Journal of Physics: Conference Series 1594 (1), 012021, 2020
Q4
www.scopus.com
2020 Development of Content Learning System in Professional Education Subjects for Educational Institutions in Indonesia
Learning in the Industrial Revolution Era 4.0 has shifted the role of learning teachers to confirm teachers. This research aims to analyze the acceptability of e-learning products in Educational Basic Courses (MKDK) of Education Professions for students at the Educational Institution (LPTK) in Indonesia. In this study conducted by the Borg and Gall development method, and the testing process is carried out online. Analysis of product feasibility using online questionnaires to 40 respondents. The result is an instrument of development declared valid by experts, both in substance material, learning design and information technology (IT). Based on the questionnaire score analysis, e-learning products have a high acceptance score, which is 3.88. This figure means that MKDK e-learning products in the Educational Profession have high feasibility, so they can be implemented for online lectures for LPTK students in …
Journal of Physics: Conference Series 1594 (1), 012022, 2020
Q4
www.scopus.com
2020 Development of e-Learning Courses for Subjects about ‘Learn and Learning’with Moodle-based for Prospective Teacher in Indonesia
Online learning is the key to the implementation of learning in the Covid 19 pandemic and the New Normal era. The purpose of this study was to determine the effectiveness of the e-learning course on subjects ‘Learn and Learning’with Moodle-based for prospective teachers in Indonesia. This research was conducted using the Berg and Gail development method. The development instruments were validated by experts, and further product development was carried out in an integrated and simultaneous manner by the Higher Education Research Consortium Team (KRUPT) from Padang State University, Malang State University, Jakarta State University, Medan State University and Surabaya State University. This product is declared valid by the Expert, both in content, design and IT. Tests were limited during the Covid 19 pandemic and data collection was carried out online. Data collected in the form of an online …
Journal of Physics: Conference Series 1594 (1), 012023, 2020
Q4
www.scopus.com
2019 Camera DSLR animation media as learning tool base
This study aims to develop an animated media camera angle based on the functions of the interior and exterior parts of a flash-based camera. This study used the Engineering Design Process method which consists of ask, imagine, plan, create, improve. The data of this study were obtained from 8 Multimedia validators and random 36 students from any Vocational High School. Validation results show that the developed media gets a percentage of 87.5%, the results are included in the very valid category. The average post-test of the experimental class was 81.81. Finally, it can be concluded that this learning media can be submitted as a media reference for students to learn about the camera's function of interior and exterior.
Journal of Physics: Conference Series 1402 (7), 077051, 2019
Q4
www.scopus.com
2019 Concept and Implementation of Family Education as an Efforts to Prepare Youth Generation for Industrial Revolution 4.0
The purpose of this study is to find a model of successful family education instilling moral and religious values in an effort to prepare the young generation to face the 4.0 industrial revolution. The findings can be used as best practice for families who want to instill moral and religious values for their children and also can be used as a basis for compiling a theory of family education that is in accordance with Indonesian culture. The research approach is Qualitative. The sampling technique was purposive snowball sampling. Data were collected using the method of in-depth interviews and observations, while to maintain the credibility of the data using triangulation methods and sources. The data analysis technique uses qualitative descriptive. There are three findings, the first is that education begins when the child is still in the womb of the mother. Secondly, the principle used in educating is
Journal of Physics: Conference Series 1387 (1), 012040, 2019
Q4
www.scopus.com
2019 Development of education game media for xii multimedia class students in vocational school
According to the results of interviews with teachers it is known that students experience difficulties in understanding action script material. This is because this material has a high level of complexity, it is proven that only 30% of students are able to achieve the learning objectives. This study aims to produce educational game media in terms of the feasibility and effectiveness of the media. The development model used is ADDIE (analyze, design, development, implementation, evaluation). Methods of data collection using interview techniques, questionnaires, and tests. From this study the results are based on validation with material experts and media experts by getting a very good category, so that the media can be said to be suitable for use in learning. The results of the post-test value of the experimental class and the control class were analyzed using the t-test obtained by t count= 4.584> t table= 2.038 which is a …
Journal of Physics: Conference Series 1387 (1), 012117, 2019
Q4
www.scopus.com
2018 Developing Media Module Proposed to Editor in Editorial Division
In this era of technology in Indonesia, various publishers introduce themselves and participate in advancing the quality of education through the publication of various books as the learning sources. One of the publishers is PT. JP Press. In compiling the learning sources, we found some problems that are left unresolved by the editor. The purpose of this research is to overcome the problems that exist in PT. JP Press by developing media module. This development research uses the ADDIE model. The types of data used in this study are qualitative and quantitative data obtained based on the results of structured interviews with material experts and media experts, as well as the editorial response questionnaire provided for individual try-out and small group try-out. Therefore, it can be concluded that the medium of elementary school supplementary module proposed to the editors of PT. JP Press is valuable to be used …
Journal of Physics: Conference Series 947 (1), 012054, 2018
Q4
www.scopus.com
2018 The implementation of assessment model based on character building to improve students' discipline and achievement
The purpose of this research was to investigate the effect of implementing the assessment model based on character building to improve discipline and student's achievement. Assessment model based on character building includes three components, which are the behaviour of students, the efforts, and student's achievement. This assessment model based on the character building is implemented in science philosophy and educational assessment courses, in Graduate Program of Educational Technology Department, Educational Faculty, Universitas Negeri Surabaya. This research used control group pre-test and post-test design. Data collection method used in this research were observation and test. The observation was used to collect the data about the disciplines of the student in the instructional process, while the test was used to collect the data about student's achievement. Moreover, the study applied t …
IOP Conference Series: Materials Science and Engineering 296 (The Consortium …, 2018
Q3
www.scopus.com
2019 Development of Online Project Based Learning Models
Learning patterns require synergy with technology. In the era of disruption of online-based learning answers the challenges of the time, learning without being bound by space, distance and time that requires the active role of students in the learning process itself. Integrating project-based learning models and online learning methods, the purpose of this research is to produce an Online Project Based Learning model in the subject of Graphic Media Development that has feasibility aspects for students of Educational Technology. This research is a development research using the development model of Borg and Gall which has ten steps. The results of this study indicate that the Online Project Based Learning model has been validated by learning design experts and material experts. Learning design experts and material experts have assessed and stated that this model is feasible. Thus, it can be concluded that the …
2019 5th International Conference on Education and Technology (ICET), 127-130, 2019
2023 Comics As Instructional Media in Education Journals Across Indonesia: A Systematic Literature Review
Comics with its features has the potential to increase motivations and creativity and the students' interest in understanding concepts. Educational comics is developed and utilized in classrooms. This systematic literature review analysis aims to focus on comics as instructional media in educational journals across Indonesia since 2018 to 2022. This current study has found that Research and Development is the most type of research employed to study educational comics. Relating to R and D method, ADDIE model has been most selected by researchers to develop educational comics. Elementary school students are the most chosen research subjects. Educational comics are utilized in Mathematics, natural science, Religion, Chemistry, Literacy, Thematic, Biology and English courses with particular topics. In addition, computer-based tools, web-based apps, and a combination of both are to develop educational comics in today's digital era.
Jurnal Teknologi Pendidikan: Jurnal Penelitian dan Pengembangan Pembelajaran …, 2023