Publikasi S2 Teknologi Pendidikan

Year Title Description Publisher Author(s)
2017 The role of teachers on attitudes responsibilities and independence of kindergarten children
The study aims to describe the role of teachers on attitudes responsibilities and independence of children aged 5-6 years. The research used descriptive research with qualitative approach. Data collection techniques used is observation and interviews. Data analysis technique used is qualitative analysis through 3 stages of data condensation, display data, and conclusion drawing/verification. Based on the results of the research can be concluded that (1) Teachers play an important role in the development of attitudes responsibilities. So far the teacher has been able to show how to apply the emotional social aspect primarily the attitude of responsibility is through daily habits such as inviting the child to rearrange the tools used to play;(2) So far the teacher has shown their role well in improving the student's independence as seen from the majority of students having a very good developing independence.
Proceeding the International Conference on Education Innovation 1 (1), 762-765, 2017
2017 Influence of playing rolling ball on gross motor and social development
This study aims to determine the effect of rolling ball game on motor skills of rough and social children in Kindergartengroup B. The type of research used in this study is the type of experiment with quantitative research methods. The subject is kindergarten Dharma Bhakti with 65 children. Data analysis technique used in this research is t-test. The results of this study indicate that (1) Playing a rolling ball affects the rough motoric abilities of child group B in Kindergarten;(2) Playing a rolling ball affects the social ability of children in Kindergartengroup B;(3) Playing a rolling ball affects the motor skills of rough and social children in Kindergartengroup B.
Proceeding the International Conference on Education Innovation 1 (1), 739-743, 2017
2017 The influence in using storytelling on cartoon series as media to improve language and social emotional skills of children at group B
This research aimed to assess the influence of storytelling on cartoon series as media to improve language and social-emotional skills of children at group B TK Bhayangkari Ngawi. This research was experimental method using pretest-posttest control group design. Participants were 30 children for each group B at TK Bhayangkari 55 and 56 Ngawi by giving treatment for 30 children and no treatment for the other 30 and used saturated sampling technique. In conclusion, the results were good, by using storytelling on cartoon series as media was proved effectively 1) improve language skills as tvalue of 2.064 and p of 0.044 (p< 0.05), meaning that it influenced the children language skills at group B TK Bhayangkari Ngawi; and 2) social-emotional skills as t value of 2.197 and p of 0.032 (p< 0.05), meaning that it influenced children social-emotional skills at group B TK Bhayangkari Ngawi.
Proceeding the International Conference on Education Innovation 1 (1), 804-807, 2017
2017 Development of child activity sheet by using the scientific approach at ethnic subtheme to introduce Indonesian cultural variety
The research aims to develop and test the validity and effectiveness of Child Activity Sheet by using the Scientific Approach at Ethnic Subtheme to introduce Indonesian. Model used is the research and development model (R&D) of ADDIE. The result of this research shows that Child Activity Sheet is valid and effective. The using of Child Activity Sheet by using the Scientific Approach gives influence to the activity learning result of children. It can be seen through the result of t-test trial which shows that tcount is 34,801> from ttable 1,699. The using Child Activity Sheet also gets good response from the children, that is 100%. Therefore, it can be concluded that Child Activity Sheet is valid and effective to introduce Indonesian Cultural Variety to group B in Kindergarten.
Proceeding the International Conference on Education Innovation 1 (1), 116-120, 2017
2017 The Development of Instructional Materials E-Learning Based on Blended Learning.
The use of e-learning is becoming the global issue now. In an educational field, there are many institutions already use it. The study very important aimed to test the feasibility and effectiveness the development of instructional materials e-learning based on the blended learning in audio/radio media development course. The background laid behind the problem is the experience the students had that is having difficulties in developing the audio/radio media manuscript. This caused by the limited time lecturer had to explain the screenwriting material, and duration the students had to write the audio/radio script, so it affected the lack of students' understanding of the course material also to the students' scriptwriting result which is not feasible to produce yet. Standard mastery of the subject specified within 6 (six) weeks in maximum, and the students should have been able to develop the script established on the rules of production. Thus, the outcome of this research would be the
International Education Studies 10 (7), 10-17, 2017
2016 EVALUASI KOMPETENSI PEDAGOGIK GURU SEKOLAH DASAR NEGERI DALAM MENGEMBANGKAN RENCANA PELAKSANAAN PEMBELAJARAN PASCA SERTIFIKASI GURU DI KECAMATAN LOCERET KABUPATEN NGANJUK
Penelitian evaluasi ini bertujuan untuk mengetahui kompetensi pedagogik guru Sekolah Dasar Negeri dalam mengembangkan rencana pelaksanaan pembelajaran pasca sertifikasi guru melalui Pendidikan Latihan Profesi Guru. Penelitian ini mengunakan model evaluasi. Subjek penelitian dalam penelitian ini adalah guru-guru Sekolah Dasar Negeri yang telah lulus sertifikasi melalui Pendidikan Latihan Profesi Guru sebanyak 40 orang. Lokasi penelitian ini adalah di 12 Sekolah Dasar Negeri di Kecamatan Loceret. Teknik pengumpulan data yang digunakan dalam penelitian ini adalah angket untuk mengukur kompetensi pedagogik guru dan dokumentasi berupa foto. Model evaluasi yang digunakan dalam penelitian ini adalah model CIPP oleh Stufflebeam yaitu Context, Input, Process, Product. Model yang sesuai untuk dapat mengevaluasi kompetensi pedagogik guru dalam mengembangkan rencana pelaksanaan pembelajaran di Kecamatan Loceret. Keempat komponen tersebut disesuaikan dengan komponen-komponen dalam pengembangan rencana pelaksanaan pembelajaran sehingga didapatkan indikator penelitian. Dalam proses pengumpulan data menggunakan metode kuisioner dan dokumentasi sehingga memudahkan peneliti untuk mendapatkan data kuantitatif. Hasil penelitian menunjukkan bahwa hasil penilaian kompetensi pedagogik guru dalam tahap Context dapat dinilai baik memenuhi indikator merumuskan tujuan pembelajaran. Hasil kompetensi pedagogik guru dalam tahap Input menunjukkan nilai cukup baik karena pada umumnya belum memenuhi indikator pemanfaatan sumber belajar. Hasil penilaian …
Jurnal TEKPEN 4 (1), 50-60, 2016
2016 Pengembang Media Visual Papan Permainan Pada Materi Bentuk Aljabar Mata Pelajaran Matematika Kelas VII SMP Siti Aminah Surabaya
J. Mhs. UNESA 7, 2016
2016 Pengembangan Media Visual Papan Permainan pada Materi Bentuk Aljabar Mata Pelajaran Matematika Kelas VII SMP Siti Aminah Surabaya
Penelitian ini bertujuan untuk mengembangkan media visual papan permainan dan untuk mengetahui apakah penggunaan media visual papan permainan dapat meningkatkanhasil belajar siswa kelas VII SMP Siti Aminah Surabaya. Model pengembanganyang digunakan dalam mengembangkan media visual papan permainan ini adalah model Research and Development (R&D) dari Sugiyono. Penelitian ini merupakan penelitian One Group Pretest-Posttest. Metode pengumpulan data yang digunakan adalah dokumentasi, wawancara, angket, dan tes. Jenis data yang diperoleh berupa data kualitatif dan kuantitatif. Hasil uji kelayakanmedia visual papan permainankepada ahli materi, ahli mediadanahlipembelajaranmenunjukanbahwa setelahmelaluitahaprevisi desain, media dikategorikan sangat baik danlayak digunakan pada uji coba selanjutnya. Sedangkan, hasil uji coba perorangan yaitu 96, 12%, hasil uji coba kelompok kecil yaitu 92, 57% danhasil uji coba kelompok besar yaitu 90, 99% hasil prosentase dari uji coba tersebut termasuk dalam kategori sangat baik, sehingga media visual papan permainanlayak digunakan sebagai media pembelajaran untuk mengatasi masalah belajar. Hasil dari uji t memperoleh data 5, 12 1,692 dimana nilai t hitung lebih besar dari t tabel, maka hasil tersebut menunjukan peningkatan hasil belajar.
Journal UNS, 1-6, 2016
2016 STRENG THE LEARNING OBJECT THROUGH MASSIVE OPEN ONLINE COURSES (MOOCS)
Entities learners to access learning resources digital or non-digital with limited scope. MOOCs an opening restrictions of use Suber learn. Explanation MOOCs need to be assessed from a brief history and discuss their evolution, it is useful to understand what exactly MOOCs and what makes it different from the similar systems, in particular online learning and open educational resources (OER). MOOCs as sumber study was to construct learning object over the material just to read. MOOCs cause learning resource has the ability to support learners.
Jurnal TEKPEN 1 (3), 2016
2015 PENGEMBANGAN MODUL KOMPETENSI KEJURUAN KENDRAAN RINGAN “SISTEM STATRTER DAN KOMPONENNYA” UNTUK MENINGKATKAN HASIL BELAJAR SISWA DI SMK ISLAM PANGGUL TRENGGALEK
Tujuan pengembangan modul ini adalah untuk meningkatkan hasil belajar siswa kelas XI SMK Islam Panggul Trenggalek dengan memembangkan sebuah media modul. Mendeskripsikan bagaimanakah prosedur pengenbangan media modul kompetensi kejuruan kendaraan ringan untuk meningkatkan hasil belajar siswa SMK Islam Panggul Trenggalek? Proses penelituan ini menggunakan prosedur pengembangan Warsita. Teknik pengumpulan data dari ahli materi dan ahli media adalah menggunakan wawancara langsung, sedangkan untuk siswa menggunakan instrumen wawancara dan tes. Hasil dari wawancara tersebut digunakan sebagai acuan dalam merevisi produk, sedangkan tes untuk mengetahui prestasi belajar siswa setelah menggunakan modul.Berdasarkan hasil tahapan uji coba kelompok besar, yakni uji coba pada kelas XIA diperoleh data t hitung lebih besar dari t tabel yakni 17,562> 2,021. Maka, dapat disimpulkan bahwa modul Kompetensi Kejuruan Kendaraan Ringan “system starter dan komponennya” tergolong efektif karena dapat meningkatkan hasil belajar siswa.
Jurnal Pendidikan Teknologi Pendidikan 6, 1-2, 2015