Publikasi S2 Pendidikan Dasar

Year Title Description Publisher Author(s)
2020 Pengembangan Bahan Ajar Menulis Esai Berbasis Lingkungan Menggunakan Model Problem Solving Untuk Meningkatkan Kemampuan Berpikir Kritis Siswa Kelas V Sekolah Dasar
Penelitian ini dilatarbelakangi pembelajaran Bahasa Indonesia dalam proses pembelajaran berpusat pada guru. Proses pembelajaran guru hanya mengajar menggunakan buku tematik tanpa ada bahan ajar penunjang lainnya. Guru lebih menerapkan keterampilan berbicara, menyimak daripada keterampilan menulis, sehingga minat siswa dalam mengembangkan kemampuan menulis berkurang. Tujuan penelitian ini dapat meningkatkan kemampuan berpikir kritis siswa melalui penggunaan bahan ajar menulis esai. Desain dalam penelitian menggunakan model yang dikembangkan oleh Borg and Gall, eksperimen one-group pretest-posttest design. Teknik pengumpulan data melalui observasi, dokumentasi, tes. Teknik analisis data untuk mengetahui kevalidan, kepraktisan, keefektifan bahan ajar dengan bantuan software SPSS 24 for windows. Hasil Kualitas produk bahan ajar pada aspek kevalidan bahan ajar sebesar 91% menjadi 95%. Kualitas produk aspek kepraktisan meliputi hasil respon guru dan siswa setelah digunakan bahan ajar memiliki persentase 82, 5% meningkat 95%, Kualitas produk aspek keefektifan didasarkan pada hasil belajar siswa. Berdasarkan nilai derajat kebebasan adalah 48 dan nilai signifikansi adalah 0, 05/2= 0,025. Nilai tersebut dijadikan dasar acuan mencari pada t tabel, sehingga didapatkan nilai T table (0, 05, 48)= 2.01063. Dengan nilai t hitung> dari t tabel maka dapat disimpulkan bahwa Ha diterima artinya terdapat perbedaan yang signifikan kemampuan berpikir kritis siswa setelah menggunakan bahan ajar menulis esai berbasis lingkungan dengan menggunakan model problem solving.
ELSE (Elementary School Education Journal): Jurnal Pendidikan dan …, 2020
2020 Gross Motor and Social Development of Children Development Media of Traditional Jumping Rope Modification Game
The purpose of this research is to know the validity, practicality and effectiveness of media traditional jumping rope modification game to improve the development of gross motor and social of children. The research method used Dick and Carey model development research with the following steps: a). Analyzing the need, b.) Analyzing learning, c.) Analyzing child characteristics and learning context, d.) Formulating specific learning objectives, e.) Develop research instruments, f.) Develop learning strategies, g.) Develop teaching materials, h.) Designing and implementing formative evaluation, i.) Revising learning. The subject of research taken is kindergarten children aged 5-6 years as much as 54 children. The subject of research also involves 2 material experts and media experts. Data collection using a product feasibility test poll from media experts and material experts, interviews on individual trials, interviews on small group trials and observation sheets on field trials with indicators on gross motor development, among others, coordinated body movements to train flexibility, balance and agility, jump over obstacles with a height of 20-40 cm, and perform a leap of 38-60 cm towards the target with obstacles. As for indicators of social development, among others, obey the rules of the game, play with peers, be cooperative with friends, and realize the rights and interests of others. Data analysis techniques using the N-Gain Score index. Development research resulted the product of the Game media usage Guide Book of
International Journal for Educational and Vocational Studies 2 (9), 2020
2020 The Effect of Story Reading Activities Media of Big Book on Interest in Reading and the Ability to Retell Early Childhood
This study aims to determine the effect of story reading activities with big book media on reading interest and the ability to retell children aged 5-6 years. The research subjects were children aged 5-6 years at RA Al-kalam Surabaya. The research approach used is a quantitative approach with a quasi experimental design. The study data obtained through observation and documentation taken at the time of the study. Data analysis techniques in this study used an independent sample t-test. The results of data analysis show sig. 0.000> 0.050, it shows that the null hypothesis is rejected so that it can be concluded that there is an effect of story reading activities using the big book media on reading interest and the retelling of children aged 5-6 years.
International Journal for Educational and Vocational Studies 1 (8), 908-000, 2020
2020 Study of Social, Ethical Woman in Fairy Tales for Children
The research is based on the identity of a woman's life. Appreciation and recognition of a woman's identity is very important to instill in children. The aim of this study was formulated with a general goal, which is to describe the social ethical aspects of women in fairy tales for children. This research is a descriptive-qualitative study to describe the ethical social aspects of women in fairy tales for children. Research data sources are fairy tale books sold in bookstores and fairy tales in kindergarten. In this study, 50 of books were taken0. Data collection techniques used in this study were document review of material or fairy tale books for children. The data analysis technique used in this study uses book review techniques in the form of content analysis. From the results of the study it can be stated that the social ethical aspects exist in fairy tales
International Conference on Research and Academic Community Services …, 2020
2020 PENGARUH PENDEKATAN PROBLEM POSING TERHADAP KEMAMPUAN METAKOGNISI SISWA SEKOLAH DASAR
Peraturan Menteri Pendidikan dan Kebudayaan Nomor 21 Tahun 2016 menyebutkan bahwa kompetensi dalam ranah pengetahuan yang harus dimiliki siswa adalah pengetahuan faktual, konseptual, prosedural, dan metakognisi. Kemampuan metakognisi dapat dilatihkan melalui suatu pendekatan pembelajaran. Salah satu pendekatan yang dapat melatihkan kesadaran berpikir tersebut adalah Problem Posing. Pendekatan Problem Posing diasumsikan dapat meningkatkan kemampuan metakognisi siswa, oleh karena itu penelitian ini bertujuan untuk melihat bagaimana sebenarnya pengaruh pendekatan Problem Posing terhadap kemampuan metakognisi siswa SD. Jenis penelitian ini adalah penelitian eksperimen. Desain penelitian yang digunakan adalah Counterbalanced Design atau desain berimbang. Desain penelitian ini menggunakan dua kelas dimana setiap kelasnya merupakan kelas eksperimen dan tidak ada kelas kontrol karena di dalam desain ini dilakukan treatment di dalam setiap kelasnya. Adapun teknik Pengumpulan data meliputi observasi, wawancara, dan tes. Teknik analisis data yang digunakan untukanalisis kebutuhan ditafsirkan secara kualitatif. Data utama diperoleh dari instrument tes dan wawancara sebagai informasi tambahan.
Jurnal Review Pendidikan Dasar: Jurnal Kajian Pendidikan dan Hasil …, 2020
2020 PENGEMBANGAN PERANGKAT PEMBELAJARAN BERBASIS PROBLEM POSING UNTUK MELATIH KREATIVITAS DALAM PEMECAHAN MASALAH
Creativity is very important in today's modern era so it must be increased by making efforts such as creating learning tools to train students' creativity to raise their problems while solving those problems. The purpose of this study is (1) to describe the quality of learning by using the problem-posing approach to train students' creativity in problem solving;(2) to describe the creativity of students in solving problems in the perimetri and area of rectangle based on problem-posing. This research is a development research. Data collection techniques using questionnaires, tests, observations, and validation methods. The results showed that (1) The problem-posing approach has the quality to increase the creativity of students in solving problems of perimetri and area of rectangle;(2) After learning with problem posing showed that the students' creativity test results increased from the previous test.
JPMI (Jurnal Pembelajaran Matematika Inovatif) 3 (3), 195-204, 2020
2020 Strategi Hitung dalam Aktivitas Pembelajaran Penjumlahan dan Pengurangan
Strategi hitung merupakan salah satu aspek penting dari Matematika yang sangat bermanfaat untuk dipelajari oleh siswa. Pada penelitian ini, peneliti akan memaparkan hasil studi literatur terkait strategi hitung atau mental strategies yang muncul dalam aktivitas pembelajaran penjumlahan dan pengurangan bilangan. Peneliti menggunakan jenis penelitian kualitatif dengan metode studi literatur. Berdasarkan hasil penelitian dan pembahasan yang telah diuraikan, maka dapat diambil kesimpulan bahwa strategi hitung yang kerap kali muncul dan digunakan pada siswa di negara-negara maju seperti Amerika, Inggris, Belanda, Australia pada konsep operasi hitung penjumlahan adalah: strategi hitung counting all, strategi hitung counting on from first, strategi hitung counting on from larger, strategi hitung using doubles, strategi hitung skip counting, strategi hitung jumping, strategi hitung compensation, strategi hitung bridging through ten, strategi hitung splitting, dan strategi hitung pen and paper. Sedangkan strategi hitung yang muncul pada konsep operasi hitung pengurangan adalah: strategi hitung counting back, strategi hitung countingback, strategi hitung counting up, strategi hitung using doubles, strategi hitung skip counting, strategi hitung jumping, strategi hitung compensation, strategi hitung bridging through ten, strategi hitung splitting, dan strategi hitung pen and paper.
Jurnal Cendekia: Jurnal Pendidikan Matematika 4 (2), 548-561, 2020
2020 Elementary School Student Creativity in Solving Geometry Contextual Problems based on Adversity Quotient
Creativity is an ability that is needed in solving a problem. A person's creativity in solving problems can be assessed using three components namely fluency, flexibility, and novelty. Someone in solving problems can be influenced by the adversity quotient they have. There are three categories of adversity quotient namely quitter, camper, and climber. This type of research is a qualitative research method descriptive. This study aims to describe the creativity of elementary school students in solving contextual geometry problems based on adversity quotient. The subjects in this study were three people consisting of quitter subjects, camper subjects, and climber subjects. Data is collected through adversity Response Profile (ARP) tests, Problem Solving Tests (TPM) and interviews. The results showed that the creativity of subjects with the quitter category in solving contextual geometry problems was not able to achieve fluency, flexibility, and novelty. The creativity of subjects with camper categories in solving contextual geometry problems only achieves fluency and flexibility. Whereas the creativity of subjects with climber types in solving contextual geometry problems is able to achieve fluency, flexibility, and novelty.
IndoMath: Indonesia Mathematics Education 3 (2), 110-120, 2020
2020 Development of Video Tutorials on Making Paper-Based Literature Review to Improve Student Literacy Ability in the Coronavirus Disease (COVID-19) Pandemic
The COVID-19 pandemic has spread in various countries. Especially in the education sector, COVID-19 has an impact on the implementation of learning that has changed from face-to-face to online. Besides, due to conditions that do not allow data collection in the field/laboratory, currently, many supervisors tend to direct their students to conduct literature studies. This research and development use Peter Fenrich’s instructional development model to develop a video tutorial for making scientific articles based on literature reviews. This model, consisting of six development phases, includes the analysis, planning, design, development, implementation, and evaluation and revision phases. Data collection techniques are carried out by providing validation sheets to validators to assess video tutorials based on aspects of language, content, and design using google forms. Also, a questionnaire was used to determine student responses after seeing the video tutorial using Google Forms. Data analysis using quantitative descriptive techniques. Based on data analysis, it is known that the instruments developed are valid, reliable, and practical so that they are suitable for use as a reference for students in compiling scientific articles based on literature reviews. This is evidenced by (1) the validation results of 3.55 with valid criteria;(2) the reliability test results are 0.413 with the criteria are quite reliable; and (3) practicality test results of 3.40 with practical criteria.
International Joint Conference on Arts and Humanities (IJCAH 2020), 1417-1423, 2020
2020 Need Analysis of Balanced Literacy Indonesian Language Teaching Materials Education Course
The research aim was to analyze the need for balanced literacy teaching materials to support the Indonesian Language Education course for Elementary School Teacher Education (PGSD) students. Balance literacy is a teaching material that contains material to balance students’ basic literacy skills. This study is the initial part of the research and development to be done that targets government policies in the school literacy movement (GLS), the competencies of students of elementary education, and the elementary school curriculum. The subjects of this research were students of elementary teacher education. Data collection techniques include questionnaires, documentation studies, and interviews. Data analysis techniques used quantitative and qualitative analysis. The results of the research on the analysis of the need for balance literacy teaching materials to support the Indonesian Language Education course for PGSD undergraduate students are evidence that balanced literacy teaching materials are needed to support the competence of PGSD students as elementary school pre-service teachers.
International Joint Conference on Arts and Humanities (IJCAH 2020), 443-446, 2020