Publikasi Fakultas Ilmu Pendidikan
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Year | Title | Description | Publisher | Author(s) |
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2018 | DEVELOPMENT OF SOCIAL INQUIRY SOCIAL SCIENCES LEARNING LEARNING DEVICES TO INCREASE CRITICAL THINKING SKILLS AND WORKING STUDENTS CLASS IV BASIC SCHOOL | This study aims to develop learning tools by using social inquiry model to improve critical thinking skills and cooperate students in grade IV Primary School. This research was conducted at SDN Tanah Kalikedinding VI addressed at JL. Pogot no. 57 Surabaya with the subject of research is 35 students of class IVA and IVB academic year 2017/2018. Development of learning tools following the ADDIE design from Mollenda and Reiser (2016) ie Analysis-Design-Develop-Implement-Evaluate. The research design used pretest-posttest control group design. Learning devices are said to be worthy of use if they meet the validity, practicality, and effectiveness of the implementation. To obtain the result of validity of learning device using validation sheet, practicality using observation sheet RPP and obstacle, while for effectiveness using critical thinking skill test, cooperative observation sheet, student activity and student … |
The First International Conference On Teacher Training and Education 2018, 2018 | |
2018 | PELATIHAN DESAIN PEMBELAJARAN DALAM KURIKULUM 2013 BAGI GURU-GURU SD KECAMATAN MAGETAN KABUPATEN MAGETAN | Kurikulum 2013 yang diterapkan di Indonesia saat ini masih terus mengalami perubahan-perubahan. Hal ini menjadi salah satu faktor bagi guru-guru di sejumlah sekolah kesulitan dalam mengimplementasikan Kurikulum 2013, termasuk para guru SD di Kecamatan Magetan Kabupaten Magetan, sehingga dirasa perlu adanya pelatihan tentang Kurikulum 2013. Tujuan dari kegiatan ini adalah untuk memberikan pelatihan kepada guru-guru Kecamatan Magetan Kabupaten Magetan dalam merancang desain pembelajaran sesuai dengan Kurikulum 2013. Adapun metode yang diterapkan dalam kegiatan ini yaitu pleno, workshop, diskusi, presentasi, dan evaluasi. Materi terlebih dahulu disajikan dalam bentuk klasikal kemudian peserta dibagi dalam beberapa kelompok untuk memberikan ruang interaksi dan bertukar pikiran terkait materi pelatihan. Peserta pelatihan juga dihadapkan pada suatu permasalahan … |
Prosiding Semnas PPM 2018 1 (1), 1146-1154, 2018 | |
2018 | Increasing the Students’ Civics Learning Results by Using Paired Reading Model | This study aimed to improve the unsuccessful students in Civics learning process. The subjects in this study were the students of grade V SDN Kuwon 1, Kec. Karas, Magetan. This research used a Classroom Action Research (CAR) design with 2 cycle due to the suitability with the learning objective that is to improve the students’ ability in Civics by using Paired Reading Model. The results showed that the students can improve not only their ability in the process of learning Civics but also their interest in understanding the Civics material after the Paired Reading Model was implemented in the class. This learning model is seen as the effective and efficient learning model to be implemented in Civics learning process. |
2nd International Conference on Education Innovation (ICEI 2018), 659-661, 2018 | |
2018 | Developing Science and Creativity Through the Water Playing Exploratory Game | This research aims to review (1) the influence of water-playing exploratory game to the children’s science ability,(2) the influence of water-playing exploratory game to the children’s creativity. The researcher is choosing an exploratory game to develop children’s science and creativity between 5 to 6 years old in order to have an ability in solving a simple problem, understanding the concept of nature, generating ideas or new work product. The method of this research is quasi-experimental with experimental and control group design. The samples of this research are 125 students in Sukolilo Surabaya. In this research, observation and documentation are used for data collection technique. The result shows that the experimental group’s science and creativity is greater than the control one. The researcher recommends to every institution in kindergarten to develop the exploratory game by taking advantage of a natural environment that is water as the source of learning, because water-playing exploratory game is proven effective to develop children’s science and creativity. |
2nd International Conference on Education Innovation (ICEI 2018), 72-75, 2018 | |
2018 | Development of Problem-Based Learning Models to Increase Learning Outcomes in the Subtheme “My Residence” | The purpose of developing learning tools by using problem-based learning model is to obtain a feasible, practical, and effective product. The development procedure uses Thiagarajan's 4-D (Four-D Model), Semmel & Semmel (1974) model adopted from Ibrahim (2008). The development procedure consists of 3 stages: Define, Design, Development. The lessons developed include implementation of lesson plan, students' worksheet, students' teaching material, and learning outcome test. The finding indicates that the device was valid, with lesson plan validation 80.6%, worksheet 78.4%, BAS 80% and THB 79%, thus, the validity of all learning devices reached 79.5%, which falls to good criteria. In the test results, the control class reached 76% completeness, while the experimental class reached 90%. |
2nd International Conference on Education Innovation (ICEI 2018), 202-204, 2018 | |
2018 | The Effect of Softbook on Cognitive and Social Development of 4-5 Years Old Children | This study aims to determine the influence of the softbook on cognitive and social-emotional development of 4-5 years old children. This research is included in quantitative research that is quasi-experimental using non-equivalent control group design. The result of the research is a busy book including one instructional media that can facilitate cognitive and social-emotional development of children. Therefore, it can be concluded that there is an influence of the busy book on cognitive and social-emotional development for A-level children. |
2nd International Conference on Education Innovation (ICEI 2018), 295-297, 2018 | |
2018 | The effect of geometry box media on the ability to know the concept of numbers and geometric shapes | This research aims to know the influence of geometry box media against the ability to know the concept of numbers and geometric shapes in the group A. This research is quantitative approach with the types of experimental quasy research using non-equivalent control group design. Media of geometry box includes one media that can facilitate the learning of cognitive development of the child with regard to geometric shapes and numbers. Therefore, it can be concluded that the influence of the media affects students to know the concept of numbers and geometric shapes in the group A. |
2nd International Conference on Education Innovation (ICEI 2018), 185-188, 2018 | |
2018 | Make and match method supported by picture media to improve students' learning activity | This research aims to describe the increase of students' activity through the application of make and match method supported by picture media. This research is a Classroom Action Research with descriptive quantitative approach. Observation and documentation were used in collecting the data. The data obtained were then analyzed and described in descriptive quantitative form. The research was conducted in 2 cycles. After applying make and match method supported by the picture media, the researcher got the result according to the success indicator. The observation result of students' learning activity increased from 76, 3% in cycle I to 92% in cycle II which belonged to very good category. It can be concluded thatapplying make and match method supported by picture media can improve students' learning activity. |
1st International Conference on Education Innovation (ICEI 2017), 276-279, 2018 | |
2018 | The Effectiveness of course review horay cooperative learning model for elementary school students | This study aims at evaluating the effectiveness of review horay cooperative learning model with power point media to improve critical thinking skills and student activities. The research used evaluation sheet and observation sheet. The participants were 50 fourth grade elementary school students in Sidodadi Elementary School, Surabaya, who were divided into two classes. This study found that Course Review Horay with power point media was effective in two parameters. The first parameter was the student activity which showed that the students were actively involved during the learning activities. The second parameter was the critical thinking skills which explained that all the phases in the Course Review Horay model with power point were at a very good level. Their dominant activities were solving problems, discussing, and collaborating. The finding of the evaluation of this model and media had been effectively applied in elementary schools. |
2nd International Conference on Education Innovation (ICEI 2018), 377-381, 2018 | |
2018 | The effect of geometric puzzle game towards children’s recognition of geometric shapes and fine motor | The research found that the children’s recognition of geometric shapes and fine motor in Group A was low. Such finding was caused by the classical method of learning applied in the classroom such as lecturing and having the children do worksheets so that the learning activities were not attractive as well as less innovative. This research aims at knowing the influence of the puzzle game about geometry towards the ability to know the geometric shapes and fine motor of older group of children. The research used was quantitative method with quasi experimental as the design with the use of non-equivalent control group design. This study involved 103 children from some kindergartens in Surabaya. The data were collected using observation sheets and documentation. The results of this study showed that the children in the experimental group showed greater ability to know the geometric shapes and fine motor compared to the children in the control group. In addition, the geometric puzzle game proved that it was an effective way to help students with the ability to know the geometric shapes and fine motor. |
2nd International Conference on Education Innovation (ICEI 2018), 340-342, 2018 |