Publikasi Fakultas Ilmu Pendidikan

Year Title Description Publisher Author(s)
2019 ANALISIS PREDIKSI TINGKAT KEBERHASILAN STUDI DI PERGURUAN TINGGI BERDASARKAN PRESTASI DENGAN MENGGUNAKAN METODE ITERATIVE DICHOTOMIZER 3 (ID3)(STUDI KASUS: FTI UKSW)
Prestasi akademis merupakan hasil dari proses pembelajaran yang dilakukan selama semester-semester yang telah berlangsung, yang diukur dari nilai dan indeks prestasi kumulatif. Dimana FTI-UKSW memiliki jumlah mahasiswa yang banyak sehingga perlu untuk melihat prestasi mahasiswanya. Dengan melakukan prediksi keberhasilan studi dapat dilihat tingkat mahasiswa yang berprestasi dan faktor-faktor yang dapat menjadi indikator dalam penentuan keberhasilan studi tersebut. Data yang digunakan dalam penelitian ini menggunakan data yang diterima dari Biro Administrasi dan Registrasi Akademik (BARA), yaitu data admisi/rapot SLTA, dan data mahasiswa aktif yaitu mahasiswa yang berstatus kuliah. Dengan menggunakan spreadsheet sebagai alat bantu untuk melakukan pengolahan data yang menerapkan rumusan metode ID3. Dengan menggunakan metode ID3 dapat membantu membuat suatu keputusan yang berbentuk diagram pohon keputusan yang melalui indikator-indikator, dan persentase dari masing-masing indikator. Hasil dari penelitian analisis ini nantinya dapat digunakan untuk mengetahui dari ketiga indikator, mana yang menjadi komponen utama dalam menentukan apakah mahasiswa tersebut berprestasi.
Simetris: Jurnal Teknik Mesin, Elektro dan Ilmu Komputer 10 (2), 433-444, 2019
2019 Pengembangan Media Augmented Reality Pada Mata Pelajaran Fisika Materi Alat Optik Kelas X Multimedia Di SMK Negeri 12 Surabaya
Mata pelajaran fisika materi alat optik berisi tentang konsep dan rumus. Dengan mempelajari materi alat optik siswa mampu menguasi tentang pemantulan, pembiasan, dan mengetahui pembentukan bayangan pada alat optik. Pada kenyataannya masih terdapat banyak siswa yang belum memahaminya. Media pembelajaran merupakan segala sesuatu yang mampu digunakan untuk menyalurkan pesan, yang dapat merangsang perhatian, pemikiran, minat, dan perasaan peserta didik dalam proses pembelajaran untuk mencapai tujuan yang telah ditetapkan (Kristanto, 2017: 10). Penelitian ini bertujuan untuk mengetahui kelayakan dan keefektifan penggunaan media Augmented Reality pada mata pelajaran fisika materi alat optik kelas X Multimedia di SMK Negeri 12 Surabaya. Model pengembangan yang digunakan pada penelitian ini yaitu model Research and Development (R&D) oleh Sugiono, dengan menerapkan 10 langkah pengembangan dan menghasilkan sebuah produk media berupa media Augmented Reality, dengan subjek uji coba kelas X Multimedia di SMK Negeri 12 Surabaya. Metode pengumpulan data menggunakan wawancara, angket, dan tes. Kesimpulan dari penelitian pengembangan ini adalah media Augmented Reality yang telah dikembangkan dapat dijadikan sebagai media pembelajaran dan setelah dilakukannya validasi oleh ahli media, ahli materi, uji coba perseorangan, uji coba kelompok kecil dan uji coba kelompok besar maka media Augmented Reality dapat dikatakan layak dan efektif diguankan dalam kegiatan pembelajaran.
Universitas Negeri Surabaya, 2019
2019 The Development of Augmented Reality Media for Physics Subject in Learning Optical Devices Material at SMK Multimedia
This study aims to produce the feasible and effective Augmented Reality media as an effort for problem solving in learning Physics especially in the topic of optical devices. This is due to the teaching-learning process that is dominated by teacher center, while the material for optical devices needs to be visualized with concrete pictures. It is expected that this media can be useful effectively in order to achieve the learning objectives optimally. The development model used in this study was Research and Development (R&D) applying 10 stages of development, and it produced a product in the form of Augmented Reality, in which the subjects were tenth grade students of SMK Multimedia Surabaya. The data collection techniques used were interview, questionnaire, and test, while the data analysis techniques were done by analyzing the data of questionnaire with percentage formula and analyzing the data of test with the formula of t-test. Based on the result of reliability test from the material expert, it gained the percentage of 100% and the result of reliability test from media expert gained the percentage of 100%. The data from individual trial results scored 97%, the data from small group trial scored 98%, and the data from large group trial scored 100%. Therefore, Augmented Reality media were admitted as feasible media that can be used in learning process. The result of t-test gained from pre-test and post-test showed the calculated result which was greater that ttable (2.81> 1.988). Thus, it can be concluded that Augmented Reality is an effective medium to be used for learning process.
International Conference on Education Technology (ICoET 2019) 372, 198-206, 2019
2019 Development of Circuit Games to Develop Rugged Motoric Ability and Language
The purpose of this study is to analyze the feasibility and effectiveness of the circuit game of the recognize me have in developing gross motor skills and children's language in group A at RA Al-Qodir Wage Sidoarjo. This development research use the Dick & Carey research and development model. The result of the development are circuit game products to develop gross motor skill and children’s language in group A. The development of the media includes material about the introduction of indonesian culture, namely traditional clothes in Indonesia. The study was conducted in class A1 at RA Al-Qodir Wage Sidoarjo. Based on the formative test to experts and children obtained qualitative and quantitative data, qualitative data are suggestions from experts and quantitative data in the form of a percentage of child observasion sheets. From the percentage of asessment of formative tests experts and also children, the circuit game is feasible and effective to be used in learning to develop gross motor skills and children’s language in group A in RA Al-Qodir Wage Sidoarjo.
International Journal for Educational and Vocational Studies 1 (3), 166-169, 2019
2019 The effect of implementing problem based learning on the result of students’ learning at school
After natural disasters, such as earthquakes, the community and schools’ conditions were uncontrolled and unconducive. Students could not carry out the learning process as before. Anxiety and fear came to students when in school. This study explained about the implementation of problem based learning on students at a shelter school after earthquake and the effect towards their learning outcomes. This study aimed to know the effect of problem-based learning on students’ learning outcomes after an earthquake happened. Problem based learning brought students closer to the problematic context. This research compared the effect of problem based learning as well as the conventional teaching on 2different groups from different emergency schools. The total number of the subject research was 120 students. The results of the study showed a positive influence on students’ learning outcomes. In the learning process of problem based learning, students were brought closer to real problems in their environment and fostered a sense of confidence.
Journal of Education and Vocational Research 10 (1 (V)), 12-14, 2019
2019 Traditions: Radical or Peace-Building
Indonesia is a nationality and multicultural state surrounded by different ethnic, linguistic, religious and ideological backgrounds and geographical areas among its regions as it is separated by tens of thousands of islands. The risk of conflict among communities is considerable. A number of these each conflict have their pedigree and anatomy. Some are triggered by differences and other ethnic, religious, political, and racist issues. Some traditions of the local community are the root of violence. This paper is a literature review to identify the traditions of the community that can be the trigger of conflicts, which is even closely related to the increasingly widespread radical action. The purpose of this exploration, in order to be a reference data to the greater knowledge and further investigation. Moreover, the data is noteworthy for the third parties namely stakeholders since this data could become a base to perform preventive actions for radicalism credo in Indonesia, particularly in Madura as the research scope conducted in the Madura Island which is very thick with its religion nuances.
International Conference on Religion and Public Civilization (ICRPC 2018), 11-15, 2019
2019 Station Rotation Method Based on Differentiated Instruction to Improve Higher Order Thinking Skills
This study is a classroom action research in differentiated classroom, included children with special education needs. Station Rotation is one of teaching methods based on Differentiated Instruction. Station Rotation is a learning method that is able to meet all the children’s learning needs and to grow their higher order thinking skills (HOTS) in differentiated classroom. Each student gets the opportunity to explore the Science learning process in various ways (using ICTs, specimen, and other sources) in each station. Through the station rotation method, the students get stimulation to grow their abilities in analyzing, evaluating, and creating. This Classroom action research used One-Group Pre-test-Post-test Design with descriptive quantitative analysis techniques. The research’s result showed Station Rotation meets all students’ needs (included with mild and middle learning disability) to grow their higher order thinking skills.
3rd International Conference on Education Innovation (ICEI 2019), 176-179, 2019
2019 Cooperative Learning: Method For Improving Students’ Motivation of Post Earthquake In Junior High School of East Lombok
This study aimed to determine the impact of cooperative learning on the motivation of junior high school students after an earthquake disaster in East Lombok. Students had experienced a decrease in learning motivation after and during earthquakes. Cooperative learning which was a learning with small groups and its interactions, positive dependence, individual responsibility, face-to-face interaction, and collaborative are expected to increase students’ motivation. The research method used was ANOVA with 120 students. The results of the study indicated that there was the influence of collaborative methods on student motivation. Students’ experience increased motivation during cooperative learning, because of the feeling of togetherness among members and supporting one another.
International Journal of Education and Research 7 (8), 41-48, 2019
2019 Pengaruh penggunaan youtube terhadap motivasi belajar dan hasil belajar mahasiswa
This study aims to describe the learning motivation of students who use Youtube as a source of learning, knowing the effect of using Youtube on learning outcomes, and knowing the effect of student learning motivation that uses Youtube as a learning resource by utilization of learning outcomes. This study uses an experimental method in learning database design courses. The results of data processing show that student learning motivation in the category is very good. The results of the sign test showed a difference in learning outcomes between the control class and the experimental class. The results of the Linear Regression test indicate a significant influence between learning motivation and student learning outcomes.
Kwangsan 7 (1), 286906, 2019
2019 The effect of playing bridge beams on the coordination and balance of the body of early childhood
This study aims to determine the effect of playing bridge beams on the coordination and balance of the body of children aged 5-6 years. The research subjects were children aged 5-6 years in Raudhatul Athfal (Kindergarten School) Munawwarus Sholeh of Situbondo district. The research approach used is a quantitative approach with a quasi-experimental design. Research data was obtained through tests given to children and documentation taken at the time of the study. Data analysis techniques in this study using independent sample t-test. The results of the data analysis show the number sig. 0,000> 0,050, it shows that the null hypothesis is rejected so that it can be concluded that there is the influence of playing the bridge beams on the coordination and balance of the body of children aged 5-6 years.
International Journal for Educational and Vocational Studies 1 (1), 72-74, 2019