Publikasi Fakultas Ilmu Pendidikan

Year Title Description Publisher Author(s)
2018 Development of Education in Disadvantaged Area, A Case Study in Situbondo Regency, East Java
Situbondo is one of four remote regencies in East Java. The development in disadvantaged areas requires special handling, including education. The purpose of this research was to identify the educational profile and efforts taken by various parties in the framework of education development in Situbondo Regency. In addition, this study also aimed to formulate policy recommendations for education development in Situbondo Regency. The qualitative approach was used in this research with case study design. The data collection techniques used were in-depth interviews, observation, and documentation studies. The data was analyzed qualitatively. The results showed that based on the various indicators of education and human resources quality, Situbondo Regency needs various programs to improve its quality of education and increase equally with other developed districts in East Java. The policy recommendations include: 1) The Education and Culture Office of Situbondo Regency needs to do better arrangement of teacher performance 2) the school supervisors should perform better supervisory tasks, particularly regarding teacher performance and monitoring of students numbers; and 3) the joint between government and community needs to enhance the role of informal and non-formal education
2nd Social Sciences, Humanities and Education Conference: Establishing …, 2018
2018 Pengembangan Game Edukasi pada Materi Actionscript 3.0 untuk Siswa Kelas XII Multimedia di SMK Dr. Soetomo
Materi actionscript merupakan materi yang harus dipelajari oleh siswa untuk membantu siswa dalam menyelesaikan UKK multimedia. Siswa harus mampu menguasai materi actionscript sebelum praktik pemrograman media. Menurut hasil wawancara dengan guru diketahui bahwa siswa mengalami kesulitan dalam memahami materi mengenai actionscript. Hal ini disebabkan oleh media yang digunakan guru kurang menarik sehingga siswa kurang berminat dalam menyimak materi. Media game edukasi memiliki daya tarik yang tinggi sehingga dapat menumbuhkan minat siswa dalam menyimak materi. Penelitian ini menghasilkan media game edukasi pada materi actionscript 3.0 untuk siswa kelas XII multimedia di SMK dengan tujuan (1) Mengetahui kelayakan media game edukasi materi actionscript 3.0.(2) Mengetahui keefektifan media game edukasi materi actionscript 3.0 dalam pembelajaran. Model pengembangan yang digunakan yaitu ADDIE. Pengumpulan data menggunakan wawancara terstruktur ahli materi, ahli media, angket siswa, dan tes tulis untuk siswa. Dari hasil wawancara terstruktur dengan ahli materi diperoleh hasil rata-rata 98% pada tiap sub variabel. Dari hasil wawancara terstruktur dengan ahli media diperoleh hasil rata-rata 97% pada tiap sub variabel. Dari hasil uji perseorangan diperoleh hasil rata-rata 97% pada tiap sub variabel. Dari hasil uji kelompok kecil diperoleh hasil rata-rata 97% pada tiap sub variabel. Dari uji kelompok besar diperoleh hasil rata-rata 98% pada tiap sub variabel. Persentase tersebut termasuk dalam kategori sangat baik. Hasil nilai post-test kelas eksperimen dan kelas kontrol dianalisa …
J. Mhs. Teknol. Pendidik. 9, 2, 2018
2018 Improve Language and Cognitive Ability Through SAVI Learning Model with Lego Media for Preschool Child in Group A
The purpose of this research was to know the influence of the learning model SAVI with Lego media on language and cognitive development for preschool children (4-5 years old). This quantitative research approach used an experimental research method with research of Nonequivalent Control Group Design. The results of research based on different language and cognitive developmental test results for pretest and posttest that there are differences in language development and cognitive development between control and experiment groups. It could be seen through the result value of posttest language development in experiment group is greater than the mean of control group language development that is 22.89> 13.2. While the mean value of posttest cognitive development in the experimental group is greater than the mean value of control group cognitive development that is 54.02> 33.03. These results indicate that SAVI learning model with Lego media effect on language and cognitive for the preschool child (4-5 years old).
2nd International Conference on Education Innovation (ICEI 2018), 715-719, 2018
2018 The Effect of Electronic Design Automation (EDA) Towards Experimental Learning Method
Experimental learning method offers more experience and knowledge for learners. Electronic Design Automation (EDA), which refers to electronic computer-aided design (ECAD), is a category of software tools for designing electronic systems such as integrated circuits. Using EDA on experimental learning with different learning motivation could result on different learning achievement. This work was related in order to investigate learning achievement on experimental learning through the use of EDA. This research used quantitative approach in quasi-experimental frame. In this research, the compared conditions were the experimental learning method with EDA and the real component and motivation, which were grouped into two, high and low motivation. The research instrument used were questionnaires and tests, while the data analysis used two ways of ANAVA. The statistical analysis showed that there was difference learning achievement in Digital Technique Subject among experimental learning with EDA and the real component. Furthermore, there was interaction among the experimental learning with EDA and the learning motivation in terms of their effect towards learning achievement.
2nd International Conference on Education Innovation (ICEI 2018), 620-624, 2018
2018 Curriculum Development and Implementation on Higher Education in Indonesia
The curriculum is the responsibility of educational institutions to achieve the graduate profile effectively and efficiently. Therefore, the curriculum should be developed appropriately with consideration of the techniques and procedures of development based on adequate theory. The curriculum development process consists in the least of planning, and curriculum implementation, in addition to curriculum evaluation. Higher education as the highest educational institutions are expected to provide opportunities and a complete learning experience to achieve the expected graduate competence in the profile. Therefore, curriculum development in Higher Education has an important role in delivering graduates to achieve the profile of graduates. This study focuses on the discussion on the development and implementation of curriculum in higher education based on current prevailing laws and theories in Indonesia.
2nd International Conference on Education Innovation (ICEI 2018), 496-498, 2018
2018 Development of Computer Learning Materials To Improve Spreadsheet Skills for Training Participants
Non-formal institutions are one of the educational containers to be able to train learners to prepare themselves for the fierce competition of world. While the compulsory subjects for all courses are Office Applications which aims to provide skills to operate software such as word processing, spreadsheet, and presentations that become one of the requirements to enter the working world. One of the skills mastery measurement used is Computer Literate Certified Professional (CLCP) from ICT Competency Certification Institution. Development of printed teaching materials is assumed to be the right target for improving spreadsheet skills. The questionnaire is an instrument used to assess the quality of printed materials produced by learning experts, media experts, and material experts using research design Pre test post test control group design. The results of the study showed significant results in terms of improving learning outcomes as well as skills using the logic function in the spreadsheet.
2nd International Conference on Education Innovation (ICEI 2018), 499-502, 2018
2018 Challenges and Solutions of Web-based Learning on Mobile Devices
According to a 2014 Google report, more Google searches take place on mobile devices than on computers in ten countries including the USA and Japan (Dischler, 2015). This report raises awareness of the use of Web-based learning on mobile devices. Unlike the desktop, mobile devices vary in terms of screen size and primary use of the touch screen. These characteristics result in a different interaction and experience on a mobile device than non-mobile devices. Web-based learning also has had to adapt to these characteristics. This chapter discusses the challenges faced by Web-based learning on mobile devices along with solutions that may be used to overcome these challenges.
Educational Technology to Improve Quality and Access on a Global Scale …, 2018
2018 The role of mother-child secure attachment and mother parenting styles toward social, emotional and moral development in children aged 5-6 years old
Children’s social, emotional and moral development is a development that has a great influence on the children’s lives in the community. Mother plays a big role in forming the children’s development. The role of mother both quantity and quality in the development are very important because the proper skills of mother determine how well the child monitoring will be performed. This research will focus on children’s social, emotional, and moral development in terms of mother’s secure attachment and parenting styles perspective. This research is using a qualitative method with research subjects are mothers who have a secure attachment with children aged five-six years old. The result of this study illustrates that mothers who have a secure attachment with their children and nurture their children with democratic parenting style produce children with social, emotional and moral capacities that develop very well.
2nd International Conference on Education Innovation (ICEI 2018), 701-704, 2018
2018 Jump Rope Games Modification: Enhancing Children’s Motor and social skills
Physical activities are essential elements that allow children to enhance their developments especially through activities based on traditional games. Jump rope games is a physical game which is modified by traditional games that promote early motor and social skills in kindergarten aged 5-6 years in Kindergarten DWP Randegansari. This research aimed to redesign the traditional jump rope games into the games that developed early motor and social skills. This research used Analyze, Design, Development, Implementation and Evaluation model with 28 children aged 5-6 years as the subjects. It used observation, interview, questionnaire and documentation to collect the research data. The result of this research is that the jump rope games modification has potential to enhance motor and social skills in group B kindergarten effectively.
2nd International Conference on Education Innovation (ICEI 2018), 217-220, 2018
2018 The development of Sparkol videoscribe based internet learning media in improving writing skills of Indonesian language for elementary school students
The key to the success of learning is the credibility of a teacher in the classroom when utilizing and mediating in addition to curriculum's greatness or the full range of school facilities and circumstances. Teachers have responsibilities and duties in planning and practicing the plan in the learning process. Sparkol video scribe-based learning media aims to facilitate students to understand the material that requires sound clarity, easiness in noting, and easiness of use. This can assist the implementation of learning activities. The development of a good learning media should be in accordance with the requirements proposed by Nieven (1999: 127) including (1) validity;(2) practicality;(3) and effectiveness. Validity of teaching materials are determined by some indicators including (a) the strength of the theory that exists in the component of teaching materials/content validity;(b) all components of instructional materials/construct validity shall be internally consistent. Positive criteria of practicality include (1) teachers; and (2) students. Effectiveness indicators include (a) the existence of student interest in the learning program;(b) a positive impact on the achievement of learning outcomes. Criteria of effectiveness are (a) the level of students’ activeness based on observation;(b) the level of students’ activity based on responses;(c) completeness level of student learning outcomes. After testing and validating the learning media are conducted, feasible use are developed. Classically there is a significant increase in pretest and post-test results. 92% students completed the study, the average grade value reached 87.56.
2nd International Conference on Education Innovation (ICEI 2018), 108-111, 2018