Publikasi Fakultas Ilmu Pendidikan

Year Title Description Publisher Author(s)
2020 Contact tracing model for positive Covid-19 patients with digital and local wisdom
Contact Tracing is one of the effective ways to control the spread of COVID-19 by breaking the chain of transmission in a large crowd or community. The aim of this study was to conduct a contact tracing study of positive COVID-19 patients. The method used was in-depth interviews conducted in the midst of the Coronavirus outbreak. Conducting the face-to-face in-depth interviews could be problematic so that internet technology was alternatively used such as WhatApps. Online Research Methods (ORMs) is a research method to collect data via the internet, namely YouTube, Facebook, Twitter, Instagram. This study found empirical data that users of the PenduliLindung and non-governmental organization (NGO) application claimed that this application was unsafe and vulnerable to be exploited. This made only 6% of residents use the PeduliLindung application. The data showed that Indonesia was 56 of 63 digital divide countries. In fact, PeduliLindung application was effective in tracing only 60% users to access this application.
International joint conference on science, technology, art, and humanities …, 2020
2020 Wondershare Quiz Media Development in Learning Building Space Materials for Deaf Class X SMALB Students
Students with hearing impairment (deaf) who have obstacles in processing mathematical concepts can experience this anxiety and fear, which causes them to dislike mathematics. The purpose of this research is to develop a game media of mathematics on geometry materials for tenth grade students with hearing impairment in high school special education. This research refers to the steps developed by Borg and Gall 1989 modified into 9 steps. The main field test subjects were 2 people with hearing impairment. The subjects of the operational field test were 12 people with hearing impairment. The results showed that multimedia according to content experts was very valid with a percentage of 87, 5%. According to the media expert it was valid with a percentage of 76, 67%, and the results of the SMALB teacher validation of 90, 91% means very valid. The main field test is very valid with a percentage of 88, 33%. The …
Journal
2020 Children’s Social Skill: Parents’ Perceptions in Digital Era
This study purposes to obtain parents’ perception in digital era related to children’s social skills. In 4.0 Era, the younger generation is prompted to use gadget more often. It happens in this digital era when children play with gadgets while sitting or lying down at home. This leads them to do fewer physical activities and they prefer to communicate through social media rather than with their parents. In addition, parents have important rules to take care of their children during their early development. This study used survey of parents and their children in East Java, in order to find out the prevalence of parents’ perception of children’s social skills. This study revealed that excessive usage of gadgets gave the worse impact of children’s social skill and physical growth. Most of parents perceived that gadget affects children’s social skill but they could not overcome the excessive usage of gadgets on their children. It has an implication of physical and social activities on early childhood. Additionally, parenting is crucial to supervise children about time management of children’s activities and to monitor their social development.
International Conference on Early Childhood Education and Parenting 2019 …, 2020
2020 Boosting Kognitif Pada Anak; Diseminasi Survey Domino Konvensional Vs Domino Digital
Penelitian ini bertujuan untuk mengetahui perbedaan efektifitas media domino edukasi konvensional dan media domino edukasi digital kontemporer terhadp kognitif anak usia 5-6 tahun. Jenis penelitian ini merupakan jenis penelitian R&D (Reaserch and Development) dengan menggunakan model ASSURE. Desain uji coba yang digunakan dalam penelitian ini menggunakan Cross Sectional Survey. Sampel penelitian yang digunakan terdiri dari 135 orang tua anak usia 5-6 tahun. Perolehan data didapat dari pengumpulan menggunakan kuisioner yang dilakukan secara online melalui google form, dokumentasi berupa desain produk sebelum dan setelah direvisi. Hasil dari penelitian ini adalah dua buah produk media domino edukasi berupa media konvensional dan digital kontemporer yang berupa aplikasi games. Dari hasil survey dan feedback orang menghasilkan bahwa media domino edukasi konvensional dan digital kontemporer sangat berpengaruh terhadap kognitif anak, serta media domino edukasi konvensional dan digital kontemporer layak dan efektif untuk digunakan. Dengan tinggkat keefektifan lebih tinggi media domino digital kontemporer dibanding media domino konvensional. Implikasi penelitian ini adalah pada aspek kebermanfaatan media digital yang positif, dimana perkembangan kognitif anak terbentuk melalui stimulus games kohnitif yang dimainkan oleh anak, sehingga gamification learning dapat diterapkan secara efektif dalam pekembangan kognitif pada anak.
Jurnal Golden Age 4 (01), 112-127, 2020
2020 Swimming and Character Development in Early Childhood Education
Character development in early childhood education is a crucial matter. Since children learn the value and character through their experience and the surrounding environment, character development needs to be emphasized in every teaching and learning activities. In swimming, children are motivated to be a risktaker and independent. This study aimed to inquire the effect of swimming towards character development in early childhood. It is a qualitative study which was conducted by employing a phenomenological approach. The research subjects were four swimming coaches, seven parents and nine children in Indonesia and Taiwan. The data were gathered by interviews. The study found that there are five characters in swimming ie discipline, honesty, independence, risk-taking and hard-working. Furthermore, these characters were formed by three steps ie introduction, repetition and habituation.
International Conference on Early Childhood Education and Parenting 2019 …, 2020
2020 Pengembangan Modul Pembelajaran Botanica-Project Untuk Menstimulasi Motorik Halus Anak Usia Dini
Kemampuan motorik halus pada anak usia 4-5 tahun sangat penting untuk dioptimalkan dan distimulasi dengan menerapkan metode yang tepat. Kematangan pada aspek motorik halus dapat meningkatkan keterampilan hidup seperti memakai dan mengancingkan baju sendiri, memakai sepatu sendiri, serta menyikat gigi, selain itu juga dapat membantu anak dalam menyelesaikan tugas di sekolah seperti menulis. Tujuan yang akan dicapai pada penelitian ini adalah untuk mengembangkan sebuah modul pembelajaran dengan metode Botanica-Project sebagai alternative pengembangan kegiatan motorik halus bagi anak usia 4-5 tahun serta mengetahui kelayakan dan keefektifan dari modul pembelajaran tersebut. Penelitian ini menggunakan jenis penelitian Research and Development (R&D) dan mengacu pada model pengembangan 4D (Define, Design, Development, Dissemination). Data berupa penilaian mengenai kelayakan dan keefektifan modul pembelajaran Botanica-Project diperoleh dengan teknik angket atau kuesioner online dalam bentuk Google form. Hasil data yang diperoleh dari uji coba kelayakan dan keefektifan modul pada 30 guru TK di Surabaya menunjukkan nilai persentase sebesar 87% sehingga termasuk dalam kategori sangat baik. Adapun penilaian kelayakan modul dari ahli materi memperoleh nilai persentase sebesar 89% dan termasuk kategori sangat baik, selain itu penilaian yang dilakukan oleh ahli media memperoleh nilai persentase sebesar 85% dan dapat digolongkan dalam kriteria sangat baik. Berdasarkan hasil tersebut dapat disimpulkan bahwa modul pembelajaran Botanica-Project dinyatakan …
EDUKIDS: Jurnal Pertumbuhan, Perkembangan, Dan Pendidikan Anak Usia Dini 17 …, 2020
2020 The effectiveness of using the classroom guide book for early childhood education teachers
This study aims to (1) to develop a classroom guide book for early childhood education (ECE) teachers that provides alternative models of class setting and seating management in the classroom,(2) to determine the feasibility of developing a classroom guide book for ECE teachers. This study used research and development method by adapting the Borg & Gall. The subject in this study were ECE teachers from 7 schools in West Surabaya. Data collection techniques used were interviews, questionnaires, and observations. The research subjects in the initial research were 15 teachers, and operational research was 30 teachers. The result of this research is the development of a class setting guidebook for ECE teachers. From the product trial results, the results of the development are feasible to be used to guide teachers in choosing alternative class settings that will be used in their classrooms by 83%. Based on the …
JURNAL INDRIA (Jurnal Ilmiah Pendidikan Prasekolah dan Sekolah Awal) 5 (1), 2020
2020 Media Pembelajaran PAUD
Bandung: PT Remaja Rosdakarya, 2020
2020 Learning during the Covid-19 pandemic: correlation between income levels and parental roles
This study aims to determine the correlation between parental income levels with the role of parents. The sample is 370 parents of affected by Covid-19 pandemic in Indonesia. The method used is a quantitative correlational approach to the type of survey analysis. The results showed the frequency of parents playing with children before and during the pandemic increased from 38.6% to 62.0%. The results of the bivariate correlation analysis are significance values of 9,956 (Sig> 0.05) with Pearson correlation coefficient numbers showing a result of-0.003 which means that the correlation only 0.003. The correlation coefficient is negative then correlation is inversely proportional, if the income level is moderate then the role of parents is high and vice versa which means that Ha is rejected and Ho is accepted there is no correlation between the level of parental income with the role of parents in early childhood learning …
Jurnal Obsesi: Jurnal Pendidikan Anak Usia Dini 5 (1), 293-302, 2020
2020 Evaluation of Citizen Partner Program in State High School 13 Surabaya
The development of education in Indonesia must use at least four basic strategies. Namely, The first is equitable distribution of opportunities for education; the second is relevance; the third is quality improvement, and the fourth is efficiency. Generally, this strategy can be divided into two dimensions, namely education improvement and equity. Development of quality improvement is expected to increase the efficiency, effectiveness and productivity of education.
International Journal for Educational and Vocational Studies 2 (2), 165-168, 2020