Publikasi S2 Pendidikan Anak Usia Dini

Year Title Description Publisher Author(s)
2020 Parental Education Program Based on the ADDIE Text Book Model
The development of student textbooks on children’s education courses in the family has a mission to build student competencies in the Department of Early Childhood Teacher Education in understanding material about children’s education in the family. The use of this textbook can provide systematic direction because the written material is consistent with the RPS on children’s education courses in the family so that students are expected to be able to have fun and meaningful learning by using this textbook during lectures. Based on the results of observations and polls to students who have taken courses in children’s education in the family of 2017, the Department of PG PAUD FIP Unesa, totaling 98 students, it was found that almost 80% of students still had difficulty in understanding and doing assignments on children’s education courses in the family. This research aims to: 1) find out the validity of student textbooks on children’s education courses in the family and 2) knowing the proper use of student textbooks on children’s education courses in the family. Research conducted is development research. The development model used is ADDIE Model (analyze, design, development, implementation, evaluation). The instruments used were questionnaires and interview guidelines. Data were analyzed with qualitative descriptive analysis techniques and quantitative descriptive analysis. The results of the material validation test showed that the assessment of student textbook products in children’s education courses in the family was 88.9%, while the results of the validation test of media experts showed that the assessment of student textbook …
1st International Conference on Early Childhood Care Education and Parenting …, 2020
2020 Developing educational game tools of JUMOFAN (Fantasy Jumanji Modification) to enhance the begining literacy ability to the children of 4–5 years old
The Language aspect is the one of the children’s development aspects, which needed to be noticed because the children to communicate with other people used language. The language development aspect is the one of six aspects, which should be developing in kindergarten. The current research had purpose to disseminate, the educational game tools of JUMOFAN product properness and effectiveness. The research method applied in this research was Research & Development by Borg and Gall. The researcher used R&D in level 3, which behaved to develop the product, had been existed. Moreover, the one-group pretest-posttest design, which was applied to the children 4-5 years old in Surabaya with number of kids, is 10. Besides, a content validity those are validating by two expert judgments, both media and content is confirmed valid. Furthermore the major finding using Wilcoxon test obtained the JUMOFAN is effective to develop the children language ability. Moreover, this study contribute in an educational curriculum to use game tools of JUMOFAN (Fantasy Jumanji Modification) in order to develop children’proficiency in language.
International Joint Conference on Arts and Humanities (IJCAH 2020), 303-307, 2020
2020 Traditional Games Usage to Improve the Children’s Independence Skill
This paper seeks to foreground the role of traditional children’s games as indigenous games of learning rather than digital games. It comes high interest of traditional games. This study used an online questionnaire to reveal the prevalence of traditional children’s games which exists in the digital era. The results showed the influence of traditional games on children in physical activities was 83% while the influence of social interaction on children was 77%. This showed that the digital era can be balanced by physical activities and technological knowledge without having to use gadget continuously.
International Conference on Early Childhood Education and Parenting 2019 …, 2020
2020 Comic Therapy Covid-19 (CTC), Language Therapy (LT), and Cognitive Behavior Therapy (CBT)
This study is a fragment of research related to the arrangement of comic therapy covid-19. The aim of this study to describe the phase of arranging comic therapy covid-19 which includes three phases, namely (1) analysis phase,(2) planning phase, and (3) design phase. This study used qualitative approach because it exposes more data naturally and descriptive. Data analysis techniques in this study are identification, classification, reduction, exposure, and verification. The results show that researcher conducted a needs analysis, material analysis, and objective analysis in the analysis phase. In the planning phase, researcher conducted budget planning for the preparation of books, planning instrument preparation, and planning future plans. At this stage, the researcher also recruited book drafting team: the creative team, the design team, the editing team, and the validation team. In the design phase, researcher compiled a draft chapter related to the book and develop a book quality standard. In compiling the book, researcher included the concepts of language therapy and cognitive behavior therapy. Through language therapy and cognitive behavior therapy, the comic therapy covid-19 is expected to provide language and psychological benefit for society.
International Journal of Multicultural and Multireligious Understanding 7 (5 …, 2020
2020 Children’s Social Skill: Parents’ Perceptions in Digital Era
This study purposes to obtain parents’ perception in digital era related to children’s social skills. In 4.0 Era, the younger generation is prompted to use gadget more often. It happens in this digital era when children play with gadgets while sitting or lying down at home. This leads them to do fewer physical activities and they prefer to communicate through social media rather than with their parents. In addition, parents have important rules to take care of their children during their early development. This study used survey of parents and their children in East Java, in order to find out the prevalence of parents’ perception of children’s social skills. This study revealed that excessive usage of gadgets gave the worse impact of children’s social skill and physical growth. Most of parents perceived that gadget affects children’s social skill but they could not overcome the excessive usage of gadgets on their children. It has an implication of physical and social activities on early childhood. Additionally, parenting is crucial to supervise children about time management of children’s activities and to monitor their social development.
International Conference on Early Childhood Education and Parenting 2019 …, 2020
2020 Boosting Kognitif Pada Anak; Diseminasi Survey Domino Konvensional Vs Domino Digital
Penelitian ini bertujuan untuk mengetahui perbedaan efektifitas media domino edukasi konvensional dan media domino edukasi digital kontemporer terhadp kognitif anak usia 5-6 tahun. Jenis penelitian ini merupakan jenis penelitian R&D (Reaserch and Development) dengan menggunakan model ASSURE. Desain uji coba yang digunakan dalam penelitian ini menggunakan Cross Sectional Survey. Sampel penelitian yang digunakan terdiri dari 135 orang tua anak usia 5-6 tahun. Perolehan data didapat dari pengumpulan menggunakan kuisioner yang dilakukan secara online melalui google form, dokumentasi berupa desain produk sebelum dan setelah direvisi. Hasil dari penelitian ini adalah dua buah produk media domino edukasi berupa media konvensional dan digital kontemporer yang berupa aplikasi games. Dari hasil survey dan feedback orang menghasilkan bahwa media domino edukasi konvensional dan digital kontemporer sangat berpengaruh terhadap kognitif anak, serta media domino edukasi konvensional dan digital kontemporer layak dan efektif untuk digunakan. Dengan tinggkat keefektifan lebih tinggi media domino digital kontemporer dibanding media domino konvensional. Implikasi penelitian ini adalah pada aspek kebermanfaatan media digital yang positif, dimana perkembangan kognitif anak terbentuk melalui stimulus games kohnitif yang dimainkan oleh anak, sehingga gamification learning dapat diterapkan secara efektif dalam pekembangan kognitif pada anak.
Jurnal Golden Age 4 (01), 112-127, 2020
2020 Learning during the Covid-19 pandemic: correlation between income levels and parental roles
This study aims to determine the correlation between parental income levels with the role of parents. The sample is 370 parents of affected by Covid-19 pandemic in Indonesia. The method used is a quantitative correlational approach to the type of survey analysis. The results showed the frequency of parents playing with children before and during the pandemic increased from 38.6% to 62.0%. The results of the bivariate correlation analysis are significance values of 9,956 (Sig> 0.05) with Pearson correlation coefficient numbers showing a result of-0.003 which means that the correlation only 0.003. The correlation coefficient is negative then correlation is inversely proportional, if the income level is moderate then the role of parents is high and vice versa which means that Ha is rejected and Ho is accepted there is no correlation between the level of parental income with the role of parents in early childhood learning …
Jurnal Obsesi: Jurnal Pendidikan Anak Usia Dini 5 (1), 293-302, 2020
2020 Model of Missouri Mathematics Project for Problem Solving Skills Problems in Flat Mathematics in Deaf Students
This research is motivated by the problems of deaf students in the field of mathematics, especially in the ability to solve problems in mathematical flat problems. The purpose of this study is to prove the influence of the Missouri Mathematics Project learning model in solving mathematical problems in everyday life. This research used quantitative approach with pre experimental kind and one group pre-test–post-test design. This research result indicated that there was influence of learning model of Missouri Mathematics Project toward troubleshooting ability of story exercise of mathematics two-dimensional figure to hearing impairment students. It could be concluded that there was significant influence toward troubleshooting ability of story exercise of mathematics two-dimensional figure to hearing impairment students.
International Joint Conference on Arts and Humanities (IJCAH 2020), 308-312, 2020
2019 Chinese Students and Customers Purchasing Demands: A 10-year Systematic Review on Luxury Education
The measurements of Chinese demand on purchasing luxury goods are varying depending on the design implemented by researchers in the previous luxury studies. This review aims to explore empirical implications by identifying the key demands that influence Chinese students or consumers’ attitudes towards purchasing luxury goods. Full-text articles related to luxury and published in Science Direct and EBSCO databases during 2009–2018 were collected. Among a total of 480 articles worldwide, the systematic review under PRISMA guideline included 12 articles into this study which represented clearly on Chinese luxury purchasing demands. The findings showed that researchers tended to develop their own measurements. The rating scale method was found in almost all of those studies. Shanghai was the top destination in conducting the research. Most researchers categorized the measurement dimensions following Branding, Price & Values, Design & Uniqueness, and Self-evaluation respectively. This paper will broaden the research pertaining to luxury purchasing demand measurement, and help saving time for future research which shares advantage to students studying in business and luxury marketing education.
3rd International Conference on Education Innovation (ICEI 2019), 379-383, 2019
2019 The Effect of Angklung Musical Instrument on the Ability to Recognize Number Symbols and Fine Motorik of Children Aged 5-6 Years
This study aims to educate early childhood children about learning to recognize number notation easily and how to play angklung correctly. With the playing Angklung can develop the ability to recognize symbols of the numerical notation and fine motor that is coordinating between eyes by hand. This study was conducted in children aged 5-6 years at the Taman Kasih Kindergarten in Surabaya, with a total of 23 control classes and 23 experimental classes for children. This study uses quantitative research that uses experimental methods and has a control group. The feasibility of angklung media from media experts and material experts with very valid criteria and is appropriate to use. Pretest results of children's abilities are still many who have not developed 74%, have not developed 4%, and have developed as expected 17%. After being given treatment using the angklung instrument, the ability of 70% of children to develop is very good and 30% to develop as expected. Based on the data above, the angklung media used in playing musical instruments in recognizing numerical notation symbols can improve the cognitive aspects of early childhood development while the results of pretest results of fine motor skills of children are still at the stage of developing as much as 54% and fine motor skills that develop as expected as much as 46%. After being treated as much as five times, then held a posttest increased to fine motor skills of children to develop very well 76% and develop as expected 24%.
International Journal of Trends in Mathematics Education Research 2 (1), 40-42, 2019