Publikasi Fakultas Ilmu Pendidikan

Year Title Description Publisher Author(s)
2022 Development of Web Bases Inquiry Learning with the Flipped Classroom Model in Science Learning for 7th Grade of Junior High School
This research aims to produce inquiry web-based learning multimedia valid and effective way to improve student learning outcomes on ecosystem materials in junior high schools. This research is a development research that will be carried out in two stages (the development stage of learning multimedia and the stage of testing the results of multimedia). The product developed was validated by (how many validators) competent experts and then tested empirically using Randomized Control-Group Pretest-Posttest Design on (how many students) students. The research data were analyzed descriptively and statistically. The results showed that (1) inquiry web-based learning multimedia was declared valid with very high criteria (individual test n= 3, achievement= 92%; small group test n= 9, achievement= 86%; and large group test n= 32, achievement= 79%) and (2) the increase in learning outcomes of the experimental group was significantly different compared to the control group. Based on the research findings, it can be concluded that the inquiry web-based learning multimedia developed is valid and effective f in improving the learning outcomes of class VII junior high school students on the material of the ecosystem of the Biology Science subject.
Prisma Sains: Jurnal Pengkajian Ilmu dan Pembelajaran Matematika dan IPA …, 2022
2022 PENGARUH MATERI PEMBELAJARAN DIGITAL INTERAKTIF TERHADAP KREATIVITAS
The purpose of this study was to determine the effect of interactive teaching materials on students' creativity in learning the basics of graphic design. Students can use interactive teaching materials to support their creativity. This study uses an experimental type using a quasi-experimental design in the form of a nonequivalent control group design. This research was conducted at SMK Wijaya Putra Surabaya on the basics of graphic design involving 60 students of which 30 students were in the control class and 30 students in the experimental class. Pre and posttest sessions were conducted to obtain information about the impact of using interactive teaching materials on students' creativity. This research has implications for educators regarding the use of interactive digital learning materials for learning.
Akademika: Jurnal Teknologi Pendidikan 11 (01), 33-40, 2022
2022 Pengembangan Video Pada Pembelajaran Flipped Classroom Mata Pelajaran Informatika Untuk Meningkatkan Hasil Belajar
Tujuan penelitian untuk (1) menghasilkan video yang layak digunakan dalam pembelajaran kelas terbalik atau flipped classroom (2) menghasilkan video yang efektif digunakan dalam pembelajaran kelas terbalik atau flipped classroom. Penelitian pengembangan ini menggunakan model ADDIE (Analysis, Design, Development, Implementation, andEvaluation). Teknik pengumpulan data melalui angket, tes dan wawancara. Hasil penelitian sebagai berikut (1) validasi ahli media sebesar 100%, validasi ahli materi sebesar 98, 33%, ahli desain pembelajaran sebesar 84, 72%, uji coba perorangan sebesar 98, 33%, Uji coba kelompok kecil sebesar 95, 63% dan uji coba lapangan sebesar 95, 50% maka pengembangan video sangat layak digunakan dalam pembelajaran flipped classroom (2) uji komparatif Pre-
Educate: Jurnal Teknologi Pendidikan 7 (2), 260-269, 2022
2022 Effect of Blended Learning Models and Self-Efficacy on Mathematical Problem-Solving Ability
The purpose of this research was to determine the effect of the flipped-classroom and flex blended learning models in enhancing the mathematical problem-solving ability of junior high school students. The quasi-experimental pre-and post-test method was used to carry out this research. The sample consisted of 128 students divided into two equal groups (n 1= n 2= 64). Self-efficacy data were collected through a questionnaire, while problem-solving ability was evaluated using validated mathematics problem test-sets. Analysis of covariance (ANCOVA) was used to analyze the data, with the independent variables comprising the learning model (flipped and flex) and self-efficacy (low and high). The dependent was the post-problem-solving ability score, and the pre-test was the covariate. The test results showed that participants in the flipped class group obtained a final problem-solving ability score greater than those …
International Journal of Learning, Teaching and Educational Research 21 (7), 2022
2022 PENGARUH PROBLEM-BASED LEARNING TERHADAP HASIL BELAJAR SISWA PENDIDIKAN PEMBENTUKAN BINTARA POLRI
Penelitian ini bertujuan untuk mengetahui pengaruh problem-based learning terhadap hasil belajar Mahasiswa Bintara Polri. Pendekatan kuantitatif digunakan dalam penelitian ini dan penelitian ini dirancang dengan menggunakan pendekatan desain eksperimen sejati. Metode yang digunakan dalam penelitian ini adalah metode eksperimen semu. Analisis data menggunakan teknik analisis data Kolmogorov-Smirnov sederhana. Hasil uji analisis menunjukkan adanya pengaruh problem-based learning terhadap hasil belajar pada kelas kontrol dan eksperimen dengan taraf signifikansi 5%(0,000< 0, 05). Hal ini menunjukkan bahwa experiential teaching dengan problem-based learning terhadap hasil belajar mengalami peningkatan. Dari sini dapat disimpulkan bahwa hasil belajar siswa bintara pada kelompok eksperimen lebih tinggi daripada pada kelompok kontrol. Problem-Based Learning berdampak positif terhadap hasil belajar mahasiswa bintara Polri.
Jurnal Ilmiah Mandala Education 8 (3), 2022
2022 Implementasi Pembelajaran Berbasis Alam dengan Loose Parts untuk Meningkatkan Kemampuan Kognitif dan Bahasa pada Anak TK
Penelitian ini bertujuan untuk melihat implementasi pembelajaran berbasis alam dengan loose parts untuk meningkatkan kemampuan kognitif dan bahasa pada anak di TK. Penelitian dilaksanakan melalui pendekatan penelitian kuantitatif metode eksperimen. Model yang digunakan dalam penelitian ini adalah quasi-experiment dengan tipe penelitian nonrandomized pretest-posttest control group design. Populasi dalam penelitian ini adalah seluruh anak kelompok A tahun pelajaran 2021/2022 di TK di wilayah Desa Bakalan Kecamatan Grogol Kabupaten Kediri yang berjumlah keseluruhan 58. Sampel penelitian dalam penelitian ini sebanyak 40 anak, penelitian ini menggunakan dua kelas atau dua kelompok yaitu kelas eksperimen. Data penelitian dikumpulkan melalui teknik observasi, dokumentasi dan instrument penelitian. Data penelitian dianalisis secara statistik parametrik uji t. Hasil analisis data dapat disimpulkan bahwa: 1) Keefektifan pembelajaran berbasis alam dengan loose parts dalam pembelajaran sangat berpengaruh dalam meningkatkan kemampuan kognitif anak usia dini. Berdasarkan hasil penelitian terdapat perbedaan nilai rata-rata kemampuan kognitif pada anak usia dini yakni kelompok eksperimen lebih besar pengaruhnya daripada kelompok kontrol; 2) Keefektifan pembelajaran berbasis alam dengan loose parts dalam pembelajaran sangat berpengaruh dalam meningkatkan kemampuan mengungkapkan bahasa anak usia dini secara signifikan di TK Kusuma Mulia Bakalan Kediri. Uji-t satu jalur membuktikan bahwa terdapat perbedaan nilai rata-rata kemampuan mengungkapkan bahasa pada anak usia dini …
Jurnal Basicedu 6 (5), 9213-9222, 2022
2022 Effect of Cooperative Learning Type of Make a Matcha with Qrbarcode Scanner (Mama Q Corner) Media on Cooperation Skills and Learning Results of Social Studies Students in Sixth …
The purpose study was to determine the effect of cooperative learning type make a match with the QR barcode scanner (MAMA Q CORNER) on cooperation skills and social studies learning outcomes of sixth grade elementary school students, the material to analyze the position and role of Indonesia in cooperation in the economic, political, social fields, culture, technology, and education within ASEAN. This study uses a quantitative descriptive approach. This type of research used a quasi-experimental pretest and posttest control group. The research subjects were 21 students in the experimental class at SD Negeri Bendo Bojonegoro, while the control class consisted of 19 students at SD Negeri Mojoranu Bojonegoro for the academic year 2021/2022. The research variables are cooperative learning model type make a match, qr barcode scanner, collaboration skills and student learning outcomes. The research instrument used was observation sheets, and learning outcomes tests. The analysis technique is normality test, homogeneity test of SPSS software. The results showed that the use of the make a match type of cooperative learning method with qr barcode scanner could improve collaboration skills in groups. The level of achievement of cooperation scores on average is 90% very satisfactory criteria, while the average increase in learning outcomes is 68% in the good category, with a significant Sig.(2-tailed) shows 0.018 less than 0.05 so it can be concluded that there is a difference in influence between the experimental class and the control class.
International Journal of Multicultural and Multireligious Understanding 9 …, 2022
2022 Water Quality Of Lake Toba By Space And Time Based On Environmental Physics, Chemical Factors And Community Phytoplankton
This study aims to develop a multicultural learning model for Primary Teacher Education as well as learning strategies, materials, media, and manual lectures based on the modified model (MPI). The research was carried out from March 2018 to April 2019 and took place at the primary education laboratory of the Education office of East Lombok. The results of the research were based on the evaluation. First of all, the evaluation from the experts' review stated that the developed model was ready to be used for testing after it was improved based on experts’ input, secondly, the evaluation was based on one-on-one test, small-group test, and field test. There were 60 respondents involved and the validity of the data was taken by using data triangulation techniques. The results of this research showed that learning activities in the classroom become more interesting, systematic, so that students were easy to understand it …
Eduvest-Journal of Universal Studies 2 (10), 2022
2022 Pengembangan Flipped Classroom dengan Pendekatan Saintifik untuk Meningkatkan Pemahaman dan Keterampilan Menulis Teks Deskripsi Siswa Kelas V
This study aims to investigate the validity, practicality, and effectiveness of developing flipped classroom with a Scientific Approach to improve students' understanding and skills in writing the descriptive text for the fifth graders of SDN Pucang 1 Sidoarjo. This study used DDD-E model by Ivers & Barron. The data collected were documentation, validation, observation, questionnaire, and test. The data analysis was done using a quantitative method from the analysis of observation data and teachers’ and students’ questionnaires. The result of this study showed (1) high validity of flipped classroom model in creating a lesson plan, students’ worksheet, attitude and skills assessment sheet and study result test.(2) The practicality of the flipped classroom model in accordance with student responses and the implementation of the lesson plan was declared to receive a positive response from the students and the lesson plan was well-implemented.(3) The effectiveness of the flipped classroom model with a scientific approach to improving students’ understanding and writing skills of descriptive text. In the field trial the t-statistic= 26,889> t-table= 2,042 which means that there is a significant difference between X 1 and X 2. Based on these results, it was concluded that the understanding and writing skills of the fifth-grade students were improved after using the flipped classroom model with a scientific approach.
PENDIPA Journal of Science Education 6 (3), 712-718, 2022
2022 Pengaruh Pembelajaran dalam Jaringan Discovery Learning dan Gaya Belajar terhadap Hasil Belajar Bahasa Inggris Siswa Kelas XI di SMA Negeri 1 Karangan Kabupaten Trenggalek
Penelitian ini menggunakan rancangan eksperimen dimana terbagi kedalam kelompok kontrol dan kelompok eksperimen. Adapun kelompok eksperimen adalah kelompok yang diajar dengan menggunakan pembelajaran dalam jaringan discovery learning daring (kelas DLD), sedangkan kontrolnya adalah kelompok yang diajar dengan pembelajaran luar jaringan discovery learning luring (DLL). Populasi penelitian adalah siswa kelas XI di SMA Negeri 1 Karangan kabupaten Trenggalek dengan jumlah 927 siswa dan sampel yang digunakan adalah sebanyak 136 yang terdiri dari 4 kelas. Teknik pengumpulan data yang digunakan adalah angket dan tes. Penelitian ini menggunakan teknik analisis data Anava 2 jalur.
Jurnal Pendidikan: Riset dan Konseptual 6 (4), 712-727, 2022