Publikasi S3 Teknologi Pendidikan

Year Title Description Publisher Author(s)
2018 Application of Make A Match Learning to Increase Learning Outcomes for Primary School
This study aims to increase the student activities and learning outcomes through the application of making a match learning model with audiovisual. This research is a Classroom Action Research using Kemmis Taggart model, which includes 4 stages, namely:(1) planning,(2) action,(3) observation, and (4) reflection. The subjects of this study were 35 students of grade IVB. Research data obtained from observation and test. The results of the study include (1) student activities in cycle I reached 74.25%, while in cycle II reaching 87.25%,(2) learning outcomes in cycle I reached an average of 73.14 with students learning completeness reached 68.57%, while in cycle II reached an average of 82.14 with students learning completeness reach 85.71%. It can be concluded that the application of making a match learning model with audio-visual aids can increase student activities and learning outcomes in class IVB SDN Manukan Kulon II/499 Surabaya
2nd International Conference on Education Innovation (ICEI 2018), 18-21, 2018
2018 Development of video media to internalize religious and morals values by using local wisdom
This research aimed to produce a decent and effective video media used in the development of religious and moral values for children in kindergarten with local wisdom approach. It was based on the view that religious and moral values need to embed early in a good and right way. The research design used Research and Development by developing video media contains religious and moral values development with of local wisdom approach to Banjar culture. Development procedure using ADDIE model. Learning media in the form of the developed video has been recommended feasible and effective use in the development of religious and moral values with the approach of local wisdom in Kindergarten.
2nd International Conference on Education Innovation (ICEI 2018), 405-410, 2018
2018 Numeric toys media: introducing number sense in early childhood with movement and multisensory cards
The poor introduction of the concept of numbers in early childhood caused the number sense teaching to use too many worksheets. This study aims to introduce the effectiveness of numeric toys media in introducing number sense to improve the understanding of the concept of numbers in early childhood as a basis for learning mathematics in the next school level. The methods used follow the Barg and Gall model with the research subject of 36 children aged 5-6 years in Al Ibrah kindergarten, Gresik, Indonesia. The results showed a better understanding of the posttest after being given a learning with numeric toys media in the form of motion games and multisensory cards. This research provided an efficient idea ofhow to introduce number sense in kindergarten in a multisensory way and further research on the implications of this media on the mathematics of children in elementary school is still required.
1st International Conference on Education Innovation (ICEI 2017), 269-271, 2018
2018 Development of Active Learning-Oriented Textbook of Early Childhood Education Lesson Plan Subject
The aim of this research is to describe: 1) the result of development of active learning oriented textbook of early childhood education lesson plan subject. 2) the properness of developing of active learning oriented textbook for early childhood education lesson plan subject. The research method that used is the adapted R&D research by Dick&Carrey. The research subject is 70 early childhood education student of State University of Malang. Interview sheets and questionnaire are used as data collecting instrument. Data analysis technique for this research is quantitative descriptive dan qualitative descriptive technique. Research result shows that the developing of this textbook is adjusted by need analysis from users, curriculum and learning plan of Early Childhood Education for semester in State University of Malang. Validation result from the book design expert is 91% and the textbook is valid and proper to be used. The lesson plan validation result is 94.12%, valid and proper to be used. The individual trial result is 89.29%, valid and also proper to be used. The trial result for small group is 90.80%, valid and proper to be used. The conclusion is the textbook is proper to be used in lesson plan of Early Childhood Education classes. Suggestion is a wider trial to evaluate the effectiveness of the textbook.
SELING: Jurnal Program Studi PGRA 4 (2), 102-110, 2018
2018 The Modification of Hopscotch for Developing Children’s Gross Motor and Social
Nowadays children's gross motor and social are a crucial problem to be solved including Indonesian children. The low capacity of gross motor and social will affect children's lives in the future. This research aims to determine the effect of a modified hopscotch on the development of children’s gross motor and social. The data collection technique used was the observation by using rating scale instrument model, while the data were analyzed with statistical analysis Mann Whitney test. The results showed that the modified hopscotch affect children’s gross motor and social development. The average value and significance level of the post-test obtained Asymp value. Sig. 2 tailed of 0.000, less than 0.05, so it can be concluded that there is a significant difference of post-test value between the experimental and control group.
2nd International Conference on Education Innovation (ICEI 2018), 119-124, 2018
2018 The Effect of Computer Assisted Learning Strategy on Learning Outcomes of Engineering Physics Viewed From Different Learning Styles
This research aims to determine the effect of computer-assisted learning strategy on learning outcomes of engineering physics viewed from different learning style. Learning style is the way humans begin to concentrate, absorb, process and get new information. The use of information technology can facilitate the learning process so that it can improve learning outcomes. So that required computer-assisted learning strategy. This study is a quasi-experimental type of experiment. The method chosen in this research is a quasi-experimental method with factorial design 3 x 2 x 2. The population used in this research is Taruna Akademi Engineering and Safety of Flight (ATKP) Surabaya. Based on the result of data analysis, it can be concluded:(1) There is no difference in learning of physics technique between cadets which have a visual, auditorial and kinesthetic learning style.(2) There is no interaction between learning strategy and learning style to the result of physics learning.
2nd International Conference on Education Innovation (ICEI 2018), 593-596, 2018
2018 Development Learning Tools with CTL Approach for Elementary School Students
This research aims to produce learning tools with a Contextual Teaching and Learning approach (CTL) that is valid, practical, and effective for fourth graders in elementary school. This research is a development study using 4D development model which includes four stages of define, design, develop and disseminate. The result of the research shows that learning tools are valid with the very good category by the validator. Implementation of learning tools can be done with very good category and students responses to learning tools are in the very good category. There are differences in learning motivation and significant learning result between experimental classes using learning tools with Contextual Teaching and Learning approaches and control classes that do not use learning tools result of development. Based on the results of the study, it can be concluded that the development of learning tools with Contextual Teaching and Learning approach fulfills the valid, practical, and effective criteria.
2nd International Conference on Education Innovation (ICEI 2018), 137-141, 2018
2018 Implementation Of Neuroscience Learning To Develop Early Childhood’s Cognitive
This study aims to know in depth about the implementation of neuroscience learning to develop cognitively in Early childhood. Especially to stimulate brain structure so as to have a perfect executive function in the future. Due to the impact of globalization that changes the pattern of children to lazy move. So fewer children's gross motor stimulated that will affect the cognitive development and health in the future. It takes a gradual maturation of nerves that will prepare the child's. The research method used is a qualitative phenomenon of research subjects because it is rare for kindergartens to apply neuroscience learning. Neuroscience will be very effective if applied in early childhood brain development by using kinesthetic memory principles such as Alphabet Engram Kinesthetic is related closely related to the work function of the brain, that the movement of the body can provide nerve stimulation which can increase the memory capacity.
2nd International Conference on Education Innovation (ICEI 2018), 89-93, 2018
2018 The Development of Contextual Teaching and Learn-ing-Based Comic as a Learning Media for Elementary School Students
The research aimed at developing and testing the validity, practi-cality, as well as the effectiveness of learning a learning media in the form of comic based on Contextual Teaching and Learning (CTL) on Social studies. Observation model and development model (R&D) of Borg and Gall used were the research. The result of this research showed that the CTL-based comic is a reasona-ble, practical and effective media. The use of CTL-based comic gives influence to the learning outcomes of the students. It could be seen through the result of the t-test from the try-out which showed that tcount is 2.55> from ttable 2.903. The use of CTL-based comic as a learning media also got good response from the students with percentage 90.5%. Therefore, it could be concluded that CTL-based comic was reasonable, practical and effective to improve the learning outcomes on Social studies lesson of the third-grade students in Elementary School.
1st International Conference on Education Innovation (ICEI 2017), 13-16, 2018
2018 The Essential Principles of Practice-Based Learning
Vocational education faces a number of challenges, in which one of the biggest issues is skills mismatch. Skills mismatch occurs when workers have either fewer or more skills than jobs require. Some mismatch is inevitable, as the labor market involves complex decisions of employers and workers, and depends on many external factors. Skills mismatch has become more prominent in the global economic crisis. Practice-based learning can be considered to overcome this issue. This paper is offered as an introduction to practice-based learning. The nature of practice-based learning is defined and its essential principles are introduced. The paper concludes with some of the advantages of practice-based learning along with some of its drawbacks.
1st International Conference on Education Innovation (ICEI 2017), 170-172, 2018